Published on in Vol 22, No 6 (2020): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15339, first published .
Using Geocaching to Promote Active Aging: Qualitative Study

Using Geocaching to Promote Active Aging: Qualitative Study

Using Geocaching to Promote Active Aging: Qualitative Study

Journals

  1. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  2. Bernardo J, Apóstolo J, Loureiro R, Santana E, Yaylagul N, Dantas C, Ventura F, Duque F, Jøranson N, Zechner M, Staalduinen W, De Luca V, Illario M, Silva R. eHealth Platforms to Promote Autonomous Life and Active Aging: A Scoping Review. International Journal of Environmental Research and Public Health 2022;19(23):15940 View
  3. Tian Y, Zhang Y, Yan Y, Zhang H, Li X. The active aging level of the rural older adults with disability in China: a cross-sectional study. Frontiers in Public Health 2023;11 View
  4. Chambers P, Halla T, Silvennoinen H, Hujala T, Tikkanen J. Using a location-based game to collect preference information for urban and rural forest planning. Landscape and Urban Planning 2024;252:105195 View

Books/Policy Documents

  1. Nery Filho J, Veloso A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
  2. Baalsrud Hauge J, Söbke H, Stefan I. Entertainment Computing – ICEC 2021. View
  3. Cardona J, Lopez J, Vela F, Moreira F. Information Systems and Technologies. View