Published on in Vol 21, No 6 (2019): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11934, first published .
Data Mining in the Development of Mobile Health Apps: Assessing In-App Navigation Through Markov Chain Analysis

Data Mining in the Development of Mobile Health Apps: Assessing In-App Navigation Through Markov Chain Analysis

Data Mining in the Development of Mobile Health Apps: Assessing In-App Navigation Through Markov Chain Analysis

Journals

  1. Perski O, Watson N, Mull K, Bricker J. Identifying Content-Based Engagement Patterns in a Smoking Cessation Website and Associations With User Characteristics and Cessation Outcomes: A Sequence and Cluster Analysis. Nicotine & Tobacco Research 2021;23(7):1103 View
  2. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  3. Van Schalkwyk A, Grobbelaar S, Vermeulen E, Herselman M. A Scoping Review of the Use of Log Data for Evaluating Mobile Apps: Exploring Implications for mHealth Apps. IEEE Access 2022;10:124805 View
  4. Magallanes J, Stone T, Morris P, Mason S, Wood S, Villa-Uriol M. Sequen-C: A Multilevel Overview of Temporal Event Sequences. IEEE Transactions on Visualization and Computer Graphics 2022;28(1):901 View
  5. Wu D, Huyan X, She Y, Hu J, Duan H, Deng N. Exploring and Characterizing Patient Multibehavior Engagement Trails and Patient Behavior Preference Patterns in Pathway-Based mHealth Hypertension Self-Management: Analysis of Use Data. JMIR mHealth and uHealth 2022;10(2):e33189 View
  6. Miller K, Rosenberg J, Pickard O, Hawrusik R, Karlage A, Weintraub R. Segmenting Clinicians’ Usage Patterns of a Digital Health Tool in Resource-Limited Settings: Clickstream Data Analysis and Survey Study. JMIR Formative Research 2022;6(5):e30320 View
  7. Tuah N, Goh D, Nasirin S, Ahmedy F, Hossin M. Mapping Data Mining Technique and Gamification Approach for Studying Post-Stroke Rehabilitation Training: A Systematic Literature Review. IEEE Access 2023;11:31323 View
  8. Hoffman V, Flom M, Mariano T, Chiauzzi E, Williams A, Kirvin-Quamme A, Pajarito S, Durden E, Perski O. User Engagement Clusters of an 8-Week Digital Mental Health Intervention Guided by a Relational Agent (Woebot): Exploratory Study. Journal of Medical Internet Research 2023;25:e47198 View

Books/Policy Documents

  1. Ferreira A, Chilro R, Cruz-Correia R. HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction. View