Published on in Vol 21, No 1 (2019): January

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/10133, first published .
Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study

Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study

Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study

Authors of this article:

Max Valentin Birk1 Author Orcid Image ;   Regan Lee Mandryk1 Author Orcid Image

Journals

  1. Stawarz K, Preist C, Tallon D, Wiles N, Kessler D, Turner K, Shafran R, Coyle D. Design Considerations for the Integrated Delivery of Cognitive Behavioral Therapy for Depression: User-Centered Design Study. JMIR Mental Health 2020;7(9):e15972 View
  2. Zahabi M, Abdul Razak A. Adaptive virtual reality-based training: a systematic literature review and framework. Virtual Reality 2020;24(4):725 View
  3. van der Meulen H, McCashin D, O'Reilly G, Coyle D. Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study. JMIR Mental Health 2019;6(5):e12430 View
  4. Drissi N, Ouhbi S, Janati Idrissi M, Fernandez-Luque L, Ghogho M. Connected Mental Health: Systematic Mapping Study. Journal of Medical Internet Research 2020;22(8):e19950 View
  5. Völter C, Stöckmann C, Schirmer C, Dazert S. Tablet-Based Telerehabilitation Versus Conventional Face-to-Face Rehabilitation After Cochlear Implantation: Prospective Intervention Pilot Study. JMIR Rehabilitation and Assistive Technologies 2021;8(1):e20405 View
  6. Sanatkar S, Baldwin P, Huckvale K, Christensen H, Harvey S. e-Mental Health Program Usage Patterns in Randomized Controlled Trials and in the General Public to Inform External Validity Considerations: Sample Groupings Using Cluster Analyses. Journal of Medical Internet Research 2021;23(3):e18348 View
  7. Kocur M, Dechant M, Wolff C, Nothdurfter C, Wetter T, Rupprecht R, Shiban Y. Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study. Frontiers in Psychiatry 2021;12 View
  8. Moghimi E, Knyahnytska Y, Omrani M, Nikjoo N, Stephenson C, Layzell G, Frederic Simpson A, Alavi N. Benefits of Digital Mental Health Care Interventions for Correctional Workers and Other Public Safety Personnel: A Narrative Review. Frontiers in Psychiatry 2022;13 View
  9. Wang L, Christensen J, Smith B, Gillig T, Jeong D, Liu M, Appleby P, Read S, Miller L. User-Agent Bond in Generalizable Environments: Long-Term Risk-Reduction via Nudged Virtual Choices. Frontiers in Psychology 2021;12 View
  10. Taylor M, Thomas E, Vitangcol K, Marx W, Campbell K, Caffery L, Haydon H, Smith A, Kelly J. Digital health experiences reported in chronic disease management: An umbrella review of qualitative studies. Journal of Telemedicine and Telecare 2022;28(10):705 View
  11. Böffel C, Würger S, Müsseler J, Schlittmeier S. Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance. Frontiers in Psychology 2022;12 View
  12. Ramadurai R, Beckham E, McHugh R, Björgvinsson T, Beard C. Operationalizing Engagement With an Interpretation Bias Smartphone App Intervention: Case Series. JMIR Mental Health 2022;9(8):e33545 View
  13. Van Assche E, Antoni Ramos-Quiroga J, Pariante C, Sforzini L, Young A, Flossbach Y, Gold S, Hoogendijk W, Baune B, Maron E. Digital tools for the assessment of pharmacological treatment for depressive disorder: State of the art. European Neuropsychopharmacology 2022;60:100 View
  14. Qiu S, Bozzon A, Birk M, Gadiraju U. Using Worker Avatars to Improve Microtask Crowdsourcing. Proceedings of the ACM on Human-Computer Interaction 2021;5(CSCW2):1 View
  15. Phoo N, Reid A, Lobo R, Davies M, Vujcich D. A Web-Based Audio Computer-Assisted Self-interview Application With Illustrated Pictures to Administer a Hepatitis B Survey Among a Myanmar-Born Community in Perth, Australia: Development and User Acceptance Study. JMIR Formative Research 2023;7:e37358 View
  16. Friehs M, Schäfer S, Frings C. The (Gami)fictional Ego-Center: Projecting the Location of the Self Into an Avatar. Frontiers in Psychology 2022;13 View
  17. Dechant M, Birk M, Shiban Y, Schnell K, Mandryk R. How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
  18. Takano M, Taka F. Fancy avatar identification and behaviors in the virtual world: Preceding avatar customization and succeeding communication. Computers in Human Behavior Reports 2022;6:100176 View
  19. Six S, Byrne K, Aly H, Harris M. The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e39516 View
  20. Saleem M, Kühne L, De Santis K, Christianson L, Brand T, Busse H. Understanding Engagement Strategies in Digital Interventions for Mental Health Promotion: Scoping Review. JMIR Mental Health 2021;8(12):e30000 View
  21. Friehs M, Dechant M, Schäfer S, Mandryk R. More than skin deep: about the influence of self-relevant avatars on inhibitory control. Cognitive Research: Principles and Implications 2022;7(1) View
  22. Wu S, Xu L, Dai Z, Pan Y. Factors Affecting Avatar Customization Behavior in Virtual Environments. Electronics 2023;12(10):2286 View
  23. Nguyen A, Bavelier D. Play in video games. Neuroscience & Biobehavioral Reviews 2023;153:105386 View
  24. Veras M, Labbé D, Furlano J, Zakus D, Rutherford D, Pendergast B, Kairy D. A framework for equitable virtual rehabilitation in the metaverse era: challenges and opportunities. Frontiers in Rehabilitation Sciences 2023;4 View
  25. Fey M, Peperkorn N, Borchert T, Meyer M, Raacke J, Shiban Y. Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs and Eating-Disorder Symptomatology: A Randomized Control Pilot Study. International Journal of Cognitive Therapy 2023;17(2):251 View
  26. Davis D, Alexanian S. Role-playing recovery in social virtual worlds: Adult use of child avatars as PTSD therapy. Computer Methods and Programs in Biomedicine Update 2024;5:100129 View
  27. Mulvaney P, Rooney B, Friehs M, Leader J. Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations. Virtual Reality 2024;28(1) View

Books/Policy Documents

  1. Gonzaga A, Lamas M. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
  2. Ashrafi N, Neuhaus V, Vona F, Peperkorn N, Shiban Y, Voigt-Antons J. Human-Computer Interaction. View
  3. Lodha P, Makhija S, DeSousa A. Digital Healthcare in Asia and Gulf Region for Healthy Aging and More Inclusive Societies. View