Published on in Vol 20, No 8 (2018): August

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9739, first published .
Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment

Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment

Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment

Journals

  1. Choi W, Yu D, Wong T, Lantta T, Yang M, Välimäki M. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey. Journal of Medical Internet Research 2020;22(7):e14865 View
  2. Vugts M, Zedlitz A, Joosen M, Vrijhoef H. Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation. Journal of Medical Internet Research 2020;22(3):e14766 View
  3. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  4. Gonçalves R, Prado R, Ladeira G, Gasparini A. Development of Serious Games for the Rehabilitation of the Human Vertebral Spine for Home Care. Robotics 2023;12(2):58 View
  5. Oraison H, Loton D, Kennedy G. The Roles of Depression, Life Control and Affective Distress on Treatment Attendance and Perceived Disability in Chronic Back Pain Sufferers throughout the Duration of the Condition. International Journal of Environmental Research and Public Health 2023;20(19):6844 View
  6. Monfared D, Joorabchi T. An Investigation of Factors Influencing Attitudes Towards Online and Offline Games with the Moderator Effects of Gender in Iran. Media Watch 2024;15(2):183 View
  7. Peña J, Koebner I, Weisman W. Can Virtual Art and Attachment Priming Decrease Pain and Social Disconnection Among Individuals Living with Chronic Pain and Loneliness? A Randomized Controlled Trial Using a Web-Based Serious Game (Preprint). JMIR Serious Games 2023 View
  8. Azizoddin D, DeForge S, Edwards R, Baltazar A, Schreiber K, Allsop M, Banson J, Oseuguera G, Businelle M, Tulsky J, Enzinger A. Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain. JCO Clinical Cancer Informatics 2024;(8) View