Published on in Vol 20, No 6 (2018): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9670, first published .
Pokémon GO and Physical Activity in Asia: Multilevel Study

Pokémon GO and Physical Activity in Asia: Multilevel Study

Pokémon GO and Physical Activity in Asia: Multilevel Study

Journals

  1. Robinson J, Mills J, Breed M. Walking Ecosystems in Microbiome-Inspired Green Infrastructure: An Ecological Perspective on Enhancing Personal and Planetary Health. Challenges 2018;9(2):40 View
  2. Wong R, Ho F, Tung K, Fu K, Ip P. Association between Pokémon Go and self-harm: A population-based interrupted time-series analysis (Preprint). JMIR Serious Games 2019 View
  3. Baranowski T, Lyons E. Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change. Games for Health Journal 2020;9(2):71 View
  4. Faric N, Yorke E, Varnes L, Newby K, Potts H, Smith L, Hon A, Steptoe A, Fisher A. Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study. JMIR Serious Games 2019;7(2):e11960 View
  5. Khamzina M, Parab K, An R, Bullard T, Grigsby-Toussaint D. Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis. American Journal of Preventive Medicine 2020;58(2):270 View
  6. Richardson P, Harrison L, Heathcote L, Rush G, Shear D, Lalloo C, Hood K, Wicksell R, Stinson J, Simons L. mHealth for pediatric chronic pain: state of the art and future directions. Expert Review of Neurotherapeutics 2020;20(11):1177 View
  7. Birtchnell T, McGuirk P, Moore C, Vettoretto L. Pay to play? Subverting the digital economy of Pokémon Go in the smart city. Digital Geography and Society 2020;1:100004 View
  8. Wang A. Systematic literature review on health effects of playing Pokémon Go. Entertainment Computing 2021;38:100411 View
  9. Turrisi T, Bittel K, West A, Hojjatinia S, Hojjatinia S, Mama S, Lagoa C, Conroy D. Seasons, weather, and device-measured movement behaviors: a scoping review from 2006 to 2020. International Journal of Behavioral Nutrition and Physical Activity 2021;18(1) View
  10. Mclaughlin M, Delaney T, Hall A, Byaruhanga J, Mackie P, Grady A, Reilly K, Campbell E, Sutherland R, Wiggers J, Wolfenden L. Associations Between Digital Health Intervention Engagement, Physical Activity, and Sedentary Behavior: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2021;23(2):e23180 View
  11. Van Houwelingen-Snippe J, Ben Allouch S, Van Rompay T. Virtual Reality Representations of Nature to Improve Well-Being amongst Older Adults: a Rapid Review. Journal of Technology in Behavioral Science 2021;6(3):464 View
  12. Lee J, Zeng N, Oh Y, Lee D, Gao Z. Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review. Journal of Clinical Medicine 2021;10(9):1860 View
  13. Kuo P, Shen C, Chiu C. The impact of large-scale events: A difference-in-difference model for a Pokémon go safari zone event in Tainan and its effect on bikeshare systems. Transportation Research Part A: Policy and Practice 2021;149:283 View
  14. Sdravopoulou K, Muñoz González J, Hidalgo-Ariza M. Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach. Mathematics 2021;9(17):2071 View
  15. Edney S, Chua X, Müller A, Kui K, Müller‐Riemenschneider F. mHealth interventions targeting movement behaviors in Asia: A scoping review. Obesity Reviews 2022;23(4) View
  16. Ho J, Goggins W, Mo P, Chan E. The effect of temperature on physical activity: an aggregated timeseries analysis of smartphone users in five major Chinese cities. International Journal of Behavioral Nutrition and Physical Activity 2022;19(1) View
  17. Fang I, Liu Y, Fang P, Chow H, Chao P, Ho H. Does Pokémon GO increase leisure-time physical activity according to World Health Organization physical activity guidelines?. Sport Sciences for Health 2023;19(1):167 View
  18. Saraiva L, Santos B, Santos A, Silva E, Dias L, Ruschival C, Kuwahara N. A Realidade aumentada na prática de exercícios físicos. DAT Journal 2021;6(4):338 View
  19. Jumareng H, Setiawan E, Németh Z. Augmented Pokemon Go in Times of Covid-19: Does it Have any Effect on Promoting Teenagers’ Physical Activity?. Physical Education Theory and Methodology 2022;22(3):360 View
  20. Liang H, Wang X, An R. Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review. Journal of Medical Internet Research 2023;25:e49019 View
  21. Lin Z, Wang M, Ma J, Liu Y, Lawrence W, Chen S, Zhang W, Hu J, He G, Liu T, Zhang M, Ma W. The joint effects of mixture exposure to multiple meteorological factors on step count: A panel study in China. Environmental Pollution 2024;346:123469 View
  22. Velmovitsky P, Kirolos M, Alencar P, Leatherdale S, Cowan D, Morita P. Leveraging mHealth Technologies for Public Health. JMIR Public Health and Surveillance 2024;10:e49719 View
  23. Velmovitsky P, Alencar P, Leatherdale S, Cowan D, Morita P. Application of a mobile health data platform for public health surveillance: A case study in stress monitoring and prediction. DIGITAL HEALTH 2024;10 View
  24. Li Y, Zhang L, Yang S, Zhang L, Yan J, Chen W, Zeng H, Sun Y, Zhu W. Regional Variations in Physical Fitness in Children and Adolescents in Shaanxi Province. Healthcare 2024;12(18):1890 View
  25. Browning M, Saeidi-Rizi F, McAnirlin O, Yoon H, Pei Y. The Role of Methodological Choices in the Effects of Experimental Exposure to Simulated Natural Landscapes on Human Health and Cognitive Performance: A Systematic Review. Environment and Behavior 2021;53(7):687 View

Books/Policy Documents

  1. Lu C, Koskinen E, Leorke D, Nummenmaa T, Peltonen J. Interactivity and Game Creation. View
  2. Parry K, Richards J, McAuliffe C. Applied Pedagogies for Higher Education. View
  3. Nery Filho J, Veloso A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
  4. Adetunji R, Strydom M, Herselman M, Botha A. Recent Innovations in Artificial Intelligence and Smart Applications. View
  5. Fenton A, Parry K, Chadwick S, Guimarães G, Aeron V. Entrepreneurial Innovation. View
  6. Krah V, Frank D, Dadaczynski K. Gesundheitskompetenz. View