Published on in Vol 20, No 6 (2018): June

Preprints (earlier versions) of this paper are available at, first published .
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis


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Books/Policy Documents

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  2. Assadi A, Elbaz S, Khalili-Mahani N. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
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  4. Ghafurian M, Muñoz J, Boger J, Hoey J, Dautenhahn K. The Handbook on Socially Interactive Agents. View
  5. Shah S, Hameed I, Karlsen A, Solberg M. Virtual, Augmented and Mixed Reality: Design and Development. View
  6. Stintzing J. Digitale Lernwelten – Serious Games und Gamification. View
  7. Godfrey S, Barresi G. Internet of Things for Human-Centered Design. View
  8. Kloek C. Geriatrie in de fysiotherapie en kinesitherapie. View
  9. Chan G, Alslaity A, Reen J, Anukem S, Orji R. Persuasive Technology. View
  10. Goumopoulos C, Koumanakos G. Information and Communication Technologies for Ageing Well and e-Health. View
  11. Kukkohovi S, Siira H, Elo S. Digital Health and Wireless Solutions. View