Published on in Vol 19, No 11 (2017): November

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques

Journals

  1. Bernecker K, Ninaus M. No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks. Computers in Human Behavior 2021;114:106542 View
  2. Thirkettle M, Lewis J, Langdridge D, Pike G. A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study. JMIR Serious Games 2018;6(4):e10519 View
  3. Friehs M, Dechant M, Vedress S, Frings C, Mandryk R. Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments. JMIR Serious Games 2020;8(3):e17810 View
  4. Anwyl-Irvine A, Massonnié J, Flitton A, Kirkham N, Evershed J. Gorilla in our midst: An online behavioral experiment builder. Behavior Research Methods 2020;52(1):388 View
  5. Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
  6. Schroeder P, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063 View
  7. Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View
  8. Hübner S, Haijen E, Kaelen M, Carhart-Harris R, Kettner H. Turn on, Tune in, and Drop out: Predictors of Attrition in a Prospective Observational Cohort Study on Psychedelic Use. Journal of Medical Internet Research 2021;23(7):e25973 View
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  10. Raj K, Segrave R, Verdéjo-Garcia A, Yücel M. Cognitive inflexibility and repetitive habitual actions are associated with problematic use of the internet. Addictive Behaviors 2023;139:107600 View
  11. Goh D, Dan Y, Huang T, Zhang M, Lee C. Is Gamification Effortful? A Study in the Crowdsourcing Context. Proceedings of the Association for Information Science and Technology 2021;58(1):725 View
  12. Sáiz-Manzanares M, Almeida L, Martín-Antón L, Carbonero M, Valdivieso-Burón J. Teacher Training Effectiveness in Self-Regulation in Virtual Environments. Frontiers in Psychology 2022;13 View
  13. Khaleghi A, Aghaei Z, Behnamghader M. Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. Entertainment Computing 2022;42:100482 View
  14. Rêgo T, Pires D, Melo E, Aristizabal J, Pereira A. The association between trait anxiety and the fear of being laughed at in college: A preliminary study with a Brazilian sample. Brain and Behavior 2022;12(11) View
  15. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
  16. Lynham A, Jones I, Walters J. Web-Based Cognitive Testing in Psychiatric Research: Validation and Usability Study. Journal of Medical Internet Research 2022;24(2):e28233 View
  17. Redlinger E, Glas B, Rong Y. Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment. JMIR Serious Games 2022;10(2):e35295 View
  18. Gallagher R, Kessler K, Bramham J, Dechant M, Friehs M. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14 View
  19. Gravesteijn E, Adam J, Mensink R, Winkens B, Plat J. Effects of the egg protein hydrolysate NWT-03 on cognitive function in men and women with the metabolic syndrome: a randomized, double-blind, placebo-controlled study. Nutritional Neuroscience 2023;26(12):1212 View
  20. Hans G, Almeshal D, Vanlommel L, Roelant E, Verhaegen I, Smits E, Van Boxem K, Fontaine R, Investigators Team T, Vittori A. Considerations on the Obstacles That Lead to Slow Recruitment in a Pain Management Clinical Trial: Experiences from the Belgian PELICAN (PrEgabalin Lidocaine Capsaicin Neuropathic Pain) Pragmatic Study. Pain Research and Management 2023;2023:1 View
  21. Huber S, Cortez R, Kiili K, Lindstedt A, Ninaus M. Game elements enhance engagement and mitigate attrition in online learning tasks. Computers in Human Behavior 2023;149:107948 View
  22. Gajardo Sánchez A, Murillo-Zamorano L, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. SAGE Open 2023;13(4) View
  23. Nicholas L, Langa K, Halpern S, Macis M. How do surrogates make treatment decisions for patients with dementia: An experimental survey study. Health Economics 2024;33(6):1211 View
  24. Khaleghi A, Narimani A, Aghaei Z, Khorrami Banaraki A, Hassani-Abharian P. A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study. JMIR Serious Games 2024;12:e34535 View
  25. Wiley K, Berger P, Friehs M, Mandryk R. Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment. JMIR Serious Games 2024;12:e50315 View

Books/Policy Documents

  1. De Croon R, Geuens J, Verbert K, Vanden Abeele V. HCI in Games: Experience Design and Game Mechanics. View
  2. Yang J, Jiang R, Ding H, Au R, Chen J, Li C, An N. HCI International 2023 – Late Breaking Papers. View