Published on in Vol 19 , No 11 (2017) :November

Understanding Older Adult's Technology Adoption and Withdrawal for Elderly Care and Education: Mixed Method Analysis from National Survey

Understanding Older Adult's Technology Adoption and Withdrawal for Elderly Care and Education: Mixed Method Analysis from National Survey

Understanding Older Adult's Technology Adoption and Withdrawal for Elderly Care and Education: Mixed Method Analysis from National Survey

Authors of this article:

Ching-Ju Chiu 1 Author Orcid Image ;   Chia-Wen Liu 2 Author Orcid Image

Journals

  1. Oppl S. Touchscreens for All? Angeleitetes Spielen als Einstieg für Senioren und Seniorinnen in digitale Technologien. HMD Praxis der Wirtschaftsinformatik 2020;57(3):528 View
  2. Tambaum T. Focussing on tutoring skills instead of learners’ disadvantages in teenaged tutors’ training for intergenerational learning programmes. European Journal for Research on the Education and Learning of Adults 2019;10(3):261 View
  3. Robbins T, Lim Choi Keung S, Arvanitis T. E-health for active ageing; A systematic review. Maturitas 2018;114:34 View
  4. Chiu C, Chou Y, Chen Y, Du Y. Impact of New Technologies for Middle-Aged and Older Patients: In-Depth Interviews With Type 2 Diabetes Patients Using Continuous Glucose Monitoring. JMIR Diabetes 2019;4(1):e10992 View
  5. Chiu C, Tasi W, Yang W, Guo J. How to help older adults learn new technology? Results from a multiple case research interviewing the internet technology instructors at the senior learning center. Computers & Education 2019;129:61 View
  6. Chiu C. Relationship Between Internet Behaviors and Social Engagement in Middle-Aged and Older Adults in Taiwan. International Journal of Environmental Research and Public Health 2019;16(3):416 View
  7. Wang C, Bakhet M, Roberts D, Gnani S, El-Osta A. The efficacy of microlearning in improving self-care capability: a systematic review of the literature. Public Health 2020;186:286 View
  8. Naharci M, Katipoglu B, Tasci I. Coronavirus 2019 (COVID-19) outbreak and geropsychiatric care for older adults: a view from Turkey. International Psychogeriatrics 2020;32(10):1193 View
  9. Oppl S, Stary C. Game-playing as an effective learning resource for elderly people: encouraging experiential adoption of touchscreen technologies. Universal Access in the Information Society 2020;19(2):295 View
  10. Seçkin G, Hughes S, Yeatts D, Degreve T. Digital Pathways to Positive Health Perceptions: Does Age Moderate the Relationship Between Medical Satisfaction and Positive Health Perceptions Among Middle-Aged and Older Internet Users?. Innovation in Aging 2019;3(1) View
  11. Paige S, Miller M, Krieger J, Stellefson M, Cheong J. Electronic Health Literacy Across the Lifespan: Measurement Invariance Study. Journal of Medical Internet Research 2018;20(7):e10434 View
  12. Liao S, Zhou Y, Liu Y, Wang R. Variety, frequency, and type of Internet use and its association with risk of depression in middle- and older-aged Chinese: A cross-sectional study. Journal of Affective Disorders 2020;273:280 View
  13. Bujnowska-Fedak M, Wysoczański Ł. Access to an Electronic Health Record: A Polish National Survey. International Journal of Environmental Research and Public Health 2020;17(17):6165 View
  14. Wangler J, Jansky M. Die Bedeutung von Gratifikationen bei der Aneignung neuer Medien im höheren Lebensalter. Zeitschrift für Gerontologie und Geriatrie 2021;54(8):781 View
  15. Cai X. RETRACTED: Practice of Hybrid Teaching Mode of English Writing Based on Artificial Intelligence. Journal of Physics: Conference Series 2020;1648(4):042062 View
  16. Diaz A, Baweja R, Bonatakis J, Baweja R. Global health disparities in vulnerable populations of psychiatric patients during the COVID-19 pandemic. World Journal of Psychiatry 2021;11(4):94 View
  17. Dutka G, Gawron G, Rojek-Adamek P. CREATIVITY BASED ON NEW TECHNOLOGIES IN DESIGN OF AGE-FRIENDLY CITIES: POLISH SENIORS ABOUT THEIR NEEDS – RESEARCH REFLECTION. Creativity Studies 2021;14(1):218 View
  18. Kong S, Lee J, Kang D, Kim N, Shim Y, Park W, Choi D, Cho J. Comparing the Effectiveness of a Wearable Activity Tracker in Addition to Counseling and Counseling Only to Reinforce Leisure-Time Physical Activity among Breast Cancer Patients: A Randomized Controlled Trial. Cancers 2021;13(11):2692 View
  19. Wang C, Wu C. Bridging the digital divide: the smart TV as a platform for digital literacy among the elderly. Behaviour & Information Technology 2022;41(12):2546 View
  20. Pirzada P, Wilde A, Doherty G, Harris-Birtill D. Ethics and acceptance of smart homes for older adults. Informatics for Health and Social Care 2022;47(1):10 View
  21. Chiu C, Hsieh S, Li C. Needs and Preferences of Middle-Aged and Older Adults in Taiwan for Companion Robots and Pets: Survey Study. Journal of Medical Internet Research 2021;23(6):e23471 View
  22. Moret-Tatay C, Boccia M, Teghil A, Guariglia C. Testing a Model of Human Spatial Navigation Attitudes towards Global Navigation Satellite Systems. Sensors 2022;22(9):3470 View
  23. Song Y, Qian C, Pickard S. Age-Related Digital Divide during the COVID-19 Pandemic in China. International Journal of Environmental Research and Public Health 2021;18(21):11285 View
  24. Dal Cin S, Mustafaj M, Nielsen K. Patterns of media use and leisure time among older adults. New Media & Society 2021:146144482110623 View
  25. Morrison B, Coventry L, Briggs P. How do Older Adults feel about engaging with Cyber‐Security?. Human Behavior and Emerging Technologies 2021;3(5):1033 View
  26. Kouvonen A, Kemppainen T, Taipale S, Olakivi A, Wrede S, Kemppainen L. Health and self-perceived barriers to internet use among older migrants: a population-based study. BMC Public Health 2022;22(1) View
  27. Pal D, Funilkul S, Vanijja V, Papasratorn B. Analyzing the Elderly Users’ Adoption of Smart-Home Services. IEEE Access 2018;6:51238 View
  28. Garcia Reyes E, Reaiche C. Variables Influencing Older Adults' Intention to Use Home-based Care Technologies. Journal of Resilient Economies (ISSN: 2653-1917) 2022;2(2) View

Books/Policy Documents

  1. Xiao Y, Tang H. Cross-Cultural Design. Methods, Tools, and Users. View
  2. Khakurel J, Knutas A, Melkas H, Penzenstadler B, Fu B, Porras J. Universal Access in Human-Computer Interaction. Methods, Technologies, and Users. View
  3. Khakurel J, Knutas A, Melkas H, Penzenstadler B, Porras J. Advances in Human Factors in Wearable Technologies and Game Design. View
  4. Theis S, Schäfer D, Haubrich C, Brandl C, Wille M, Kotz S, Nitsch V, Mertens A. HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design. View