Published on in Vol 19, No 1 (2017): January

The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review

The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review

The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review

Authors of this article:

Erica Dove 1 Author Orcid Image ;   Arlene J Astell 1, 2 Author Orcid Image

Journals

  1. Rocheleau J, Cobigo V, Chalghoumi H, Jahan A, Jutai J, Lake J, Farrell S, Lachapelle Y. Factors affecting information technology use from the perspective of aging persons with cognitive disabilities: A scoping review of qualitative research. Technology and Disability 2020;32(1):1 View
  2. Fabricatore C, Radovic D, Lopez X, Grasso-Cladera A, Salas C. When technology cares for people with dementia: A critical review using neuropsychological rehabilitation as a conceptual framework. Neuropsychological Rehabilitation 2020;30(8):1558 View
  3. Li J, Li Y, Li P. Perceived Grief Among Caregivers of Patients With Dementia in China. Clinical Nursing Research 2021;30(1):70 View
  4. Astell A, Czarnuch S, Dove E. System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI. Frontiers in Psychiatry 2018;9 View
  5. Unbehaun D, Taugerbeck S, Aal K, Vaziri D, Lehmann J, Tolmie P, Wieching R, Wulf V. Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers. Human–Computer Interaction 2021;36(5-6):439 View
  6. Dove E, Astell A. The Kinect Project: Group motion-based gaming for people living with dementia. Dementia 2019;18(6):2189 View
  7. Dove E, Wang R, Zabjek K, Astell A. Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function Among People With Dementia or Mild Cognitive Impairment: Protocol for a Quasi-Experimental Pre- and Posttest Study. JMIR Research Protocols 2020;9(9):e18209 View
  8. KAYAR G. AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME. Mugla Journal of Science and Technology 2019;5(1):105 View
  9. Dove E, Astell A. Kinect Project: People with dementia or mild cognitive impairment learning to play group motion‐based games. Alzheimer's & Dementia: Translational Research & Clinical Interventions 2019;5(1):475 View
  10. Petersen J, Larsen E, la Cour K, von Bülow C, Skouboe M, Christensen J, Waldorff F. Motion-Based Technology for People With Dementia Training at Home: Three-Phase Pilot Study Assessing Feasibility and Efficacy. JMIR Mental Health 2020;7(8):e19495 View
  11. Astell A, McGrath C, Dove E. ‘That's for old so and so's!’: does identity influence older adults’ technology adoption decisions?. Ageing and Society 2020;40(7):1550 View
  12. Talaei-Khoei A, Daniel J. How younger elderly realize usefulness of cognitive training video games to maintain their independent living. International Journal of Information Management 2018;42:1 View
  13. Chiu C, Liu C. Understanding Older Adult's Technology Adoption and Withdrawal for Elderly Care and Education: Mixed Method Analysis from National Survey. Journal of Medical Internet Research 2017;19(11):e374 View
  14. Hicks B, Innes A, Nyman S. Exploring the ‘active mechanisms’ for engaging rural-dwelling older men with dementia in a community technological initiative. Ageing and Society 2020;40(9):1906 View
  15. Soufian M, Nefti-Mezian S, Drake J. Toward Kinecting cognition by behaviour recognition-based deep learning and big data. Universal Access in the Information Society 2022;21(1):33 View
  16. Swinnen N, Vandenbulcke M, de Bruin E, Akkerman R, Stubbs B, Vancampfort D. Exergaming for people with major neurocognitive disorder: a qualitative study. Disability and Rehabilitation 2022;44(10):2044 View
  17. Pappadà A, Chattat R, Chirico I, Valente M, Ottoboni G. Assistive Technologies in Dementia Care: An Updated Analysis of the Literature. Frontiers in Psychology 2021;12 View
  18. Li J, Gao G, Zeng Y, Wu Y, Zhu X, Xu H. Perceived social support in Chinese family caregivers of patients with dementia. International Journal of Nursing Practice 2022;28(3) View
  19. Swinnen N, Vandenbulcke M, de Bruin E, Akkerman R, Stubbs B, Firth J, Vancampfort D. The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial. Alzheimer's Research & Therapy 2021;13(1) View
  20. Ladekjær Larsen E, Waldorff F, Hansen H, la Cour K. Home-based training technology for persons with dementia: a qualitative study of barriers and facilitators for mobility-based training at home. BMC Geriatrics 2022;22(1) View
  21. Willems E, Vermeulen J, van Haastregt J, Zijlstra G. Technologies to improve the participation of stroke patients in their home environment. Disability and Rehabilitation 2022;44(23):7116 View
  22. Wu Y, Wang W, Chan T, Chiu Y, Lin H, Chang Y, Wu H, Liu T, Chuang Y, Wu J, Chang W, Sun C, Lin M, Tseng V, Hu J, Li Y, Hsiao P, Chen C, Kao H, Lee C, Hsieh C, Wang C, Chu C. Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial. JMIR Serious Games 2022;10(1):e35040 View
  23. Hicks B, Karim A, Jones E, Burgin M, Cutler C, Tang W, Thomas S, Nyman S. Care home practitioners’ perceptions of the barriers and facilitators for using off-the-shelf gaming technology with people with dementia. Dementia 2022;21(5):1532 View
  24. Swinnen N, de Bruin E, Guimarães V, Dumoulin C, De Jong J, Akkerman R, Vandenbulcke M, Stubbs B, Vancampfort D. The feasibility of a stepping exergame prototype for older adults with major neurocognitive disorder residing in a long-term care facility: a mixed methods pilot study. Disability and Rehabilitation 2024;46(5):896 View
  25. Lin Y, Liu M, Ho M, Lin Y, Hsiao Y, Wang M, Chang C, Montayre J. A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment. International Journal of Environmental Research and Public Health 2022;19(6):3536 View
  26. Swinnen N, de Bruin E, Dumoulin C, Thalmann M, Guimarães V, De Jong J, Vandenbulcke M, Vancampfort D. The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study. Frontiers in Aging Neuroscience 2021;13 View
  27. Innamuri R, Deshbandhu A, Kattula D. Developing a ludic framework for counteracting interventions for dementia: A narrative and analytic review. Annals of Geriatric Education and Medical Sciences 2022;9(1):1 View
  28. Manser P, Michels L, Schmidt A, Barinka F, de Bruin E. Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e41173 View
  29. Gadey N, Pataunia P, Chan A, Ríos Rincón A. Technologies for monitoring activities of daily living in older adults: a systematic review. Disability and Rehabilitation: Assistive Technology 2023:1 View
  30. Chen Y, Hou L, Li Y, Lou Y, Li W, Struble L, Yang H. Barriers and motivators to promotion of physical activity participation for older adults with mild cognitive impairment or dementia: An umbrella review. International Journal of Nursing Studies 2023;143:104493 View
  31. Manser P, Poikonen H, de Bruin E. Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial. Frontiers in Aging Neuroscience 2023;15 View

Books/Policy Documents

  1. Astell A. Perspectives on Human-Computer Interaction Research with Older People. View
  2. Kloek C. Geriatrie in de fysiotherapie en kinesitherapie. View