Published on in Vol 18, No 9 (2016): September

Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study

Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study

Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study

Journals

  1. Lagestad P, Floan O, Moa I. Longitudinal Changes in AbsoluteVO2peak, Physical Activity Level, Body Mass Index, and Overweightedness among Adolescents in Vocational and Non-Vocational Studies. Frontiers in Public Health 2017;5 View
  2. Baranowski T, Ryan C, Hoyos-Cespedes A, Lu A. Nutrition Education and Dietary Behavior Change Games: A Scoping Review. Games for Health Journal 2019;8(3):153 View
  3. Kim J, Kim Y, Jang H, Lee H, Park S, Park K, Lim H. Evidence-based Nutritional Intervention Protocol for Korean Moderate-Severe Obese Children and Adolescents. Clinical Nutrition Research 2019;8(3):184 View
  4. Wang C, Yu G. Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study. JMIR Serious Games 2018;6(3):e16 View
  5. Lagestad P, van den Tillaar R, Mamen A. Longitudinal Changes in Physical Activity Level, Body Mass Index, and Oxygen Uptake Among Norwegian Adolescents. Frontiers in Public Health 2018;6 View
  6. De Cock N, Van Lippevelde W, Vangeel J, Notebaert M, Beullens K, Eggermont S, Deforche B, Maes L, Goossens L, Verbeken S, Moens E, Vervoort L, Braet C, Huybregts L, Kolsteren P, Van Camp J, Lachat C. Feasibility and impact study of a reward-based mobile application to improve adolescents’ snacking habits. Public Health Nutrition 2018;21(12):2329 View
  7. Puigdomenech Puig E, Robles N, Saigí-Rubió F, Zamora A, Moharra M, Paluzie G, Balfegó M, Cuatrecasas Cambra G, Garcia-Lorda P, Carrion C. Assessment of the Efficacy, Safety, and Effectiveness of Weight Control and Obesity Management Mobile Health Interventions: Systematic Review. JMIR mHealth and uHealth 2019;7(10):e12612 View
  8. Grüne E, Popp J, Carl J, Pfeifer K. What do we know about physical activity interventions in vocational education and training? A systematic review. BMC Public Health 2020;20(1) View
  9. Pot M, Paulussen T, Ruiter R, Mollema L, Hofstra M, Van Keulen H. Dose-Response Relationship of a Web-Based Tailored Intervention Promoting Human Papillomavirus Vaccination: Process Evaluation of a Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(7):e14822 View
  10. Tabak M, de Vette F, van Dijk H, Vollenbroek-Hutten M. A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life. Games for Health Journal 2020;9(3):215 View
  11. Schwarz A, Mertens L, Simons M, Spook J, Thompson D, Cardon G, De Bourdeaudhuij I, Chastin S, DeSmet A. Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis. Games for Health Journal 2019;8(3):195 View
  12. van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402 View
  13. Shagiwal S, Groenestein E, Schop‐Etman A, Jongerling J, van der Waal J, Noordzij G, Denktas S. Effectiveness of behavioral interventions and behavior change techniques for reducing soft drink intake in disadvantaged adolescents: A systematic review and meta‐analysis. Obesity Science & Practice 2020;6(6):708 View
  14. Kato-Lin Y, Kumar U, Sri Prakash B, Prakash B, Varadan V, Agnihotri S, Subramanyam N, Krishnatray P, Padman R. Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial. JMIR mHealth and uHealth 2020;8(11):e15717 View
  15. Schwarz A, Cardon G, Chastin S, Stragier J, De Marez L, DeSmet A. Does Dynamic Tailoring of A Narrative-Driven Exergame Result in Higher User Engagement among Adolescents? Results from A Cluster-Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2021;18(14):7444 View
  16. Bel-Serrat S, Greene E, Mullee A, Murrin C. Theoretical and practical approaches for dietary behavior change in urban socioeconomically disadvantaged adolescents: a systematic review. Nutrition Reviews 2022;80(6):1531 View
  17. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  18. Ndulue C, Orji R. Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. IEEE Transactions on Games 2023;15(2):121 View
  19. Schaafsma H, Jantzi H, Seabrook J, McEachern L, Burke S, Irwin J, Gilliland J. The impact of smartphone app–based interventions on adolescents’ dietary intake: a systematic review and evaluation of equity factor reporting in intervention studies. Nutrition Reviews 2024;82(4):467 View
  20. Prapkree L, Deringer R, Coccia C, Huffman F, Palacios C. Effect of using the snackability app on snack quality among US college students with overweight and obesity: A randomized controlled trial. Journal of American College Health 2024:1 View
  21. Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
  22. Suleiman-Martos N, García-Lara R, Martos-Cabrera M, Albendín-García L, Romero-Béjar J, Cañadas-De la Fuente G, Gómez-Urquiza J. Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis. Nutrients 2021;13(7):2478 View
  23. Zhang C, Sun Y, Lu H. Games for Health in Transportation Systems. IEEE Access 2024;12:95529 View
  24. Godevithana J, Wijesinghe C, Wijesinghe M. Paper-based and mobile application-based self-monitoring tool for healthy dietary intake, development and applicability: a non-randomized trial. BMC Digital Health 2024;2(1) View
  25. Zhu X, Gu S, Li J. How do gamified digital therapeutics work on obesity self-management?. Metabolism Open 2024;23:100314 View
  26. Lu N, Lau P, Song H, Zhang Y, Ghani R, Wang C. The effect of electronic health (eHealth) interventions for promoting physical activity self-efficacy in children: A systematic review and meta-analysis. Journal of Exercise Science & Fitness 2024;22(4):417 View

Books/Policy Documents

  1. Wall H, Kaye L. Psychological and Behavioral Examinations in Cyber Security. View
  2. Wall H, Kaye L. Research Anthology on Fake News, Political Warfare, and Combatting the Spread of Misinformation. View