Published on in Vol 18, No 2 (2016): February
Journals
- Peñuelas-Calvo I, Jiang-Lin L, Girela-Serrano B, Delgado-Gomez D, Navarro-Jimenez R, Baca-Garcia E, Porras-Segovia A. Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review. European Child & Adolescent Psychiatry 2022;31(1):5 View
- Brigden A, Anderson E, Linney C, Morris R, Parslow R, Serafimova T, Smith L, Briggs E, Loades M, Crawley E. Digital Behavior Change Interventions for Younger Children With Chronic Health Conditions: Systematic Review. Journal of Medical Internet Research 2020;22(7):e16924 View
- Powell L, Parker J, Harpin V, Mawson S. Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation. Journal of Medical Internet Research 2019;21(4):e12831 View
- Abraham O, Feathers A, Grieve L, Babichenko D. Developing and piloting a serious game to educate children about over‐the‐counter medication safety. Journal of Pharmaceutical Health Services Research 2019;10(2):235 View
- Zayeni D, Raynaud J, Revet A. Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review. Frontiers in Psychiatry 2020;11 View
- David O, Cardoș R, Matu S. Is REThink therapeutic game effective in preventing emotional disorders in children and adolescents? Outcomes of a randomized clinical trial. European Child & Adolescent Psychiatry 2019;28(1):111 View
- Matthyssens L, Vanhulle A, Seldenslach L, Vander Stichele G, Coppens M, Van Hoecke E. A pilot study of the effectiveness of a serious game CliniPup® on perioperative anxiety and pain in children. Journal of Pediatric Surgery 2020;55(2):304 View
- Khan K, Hall C, Davies E, Hollis C, Glazebrook C. The Effectiveness of Web-Based Interventions Delivered to Children and Young People With Neurodevelopmental Disorders: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2019;21(11):e13478 View
- Buitelaar J. Optimising treatment strategies for ADHD in adolescence to minimise ‘lost in transition’ to adulthood. Epidemiology and Psychiatric Sciences 2017;26(5):448 View
- Cahill S, Egan B, Seber J. Activity- and Occupation-Based Interventions to Support Mental Health, Positive Behavior, and Social Participation for Children and Youth: A Systematic Review. The American Journal of Occupational Therapy 2020;74(2):7402180020p1 View
- Valentine A, Brown B, Groom M, Young E, Hollis C, Hall C. A systematic review evaluating the implementation of technologies to assess, monitor and treat neurodevelopmental disorders: A map of the current evidence. Clinical Psychology Review 2020;80:101870 View
- Song H. Clinical Psychology in the Age of in the new technology : focusing on the recent studies trends. The Korean Journal of Psychology: General 2019;38(4):549 View
- Wang C, Yu G. Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study. JMIR Serious Games 2018;6(3):e16 View
- Sort A, Khazaal Y. Six Tips on How to Bring Epic Wins to Health Care. Frontiers in Psychiatry 2017;8 View
- Storebø O, Elmose Andersen M, Skoog M, Joost Hansen S, Simonsen E, Pedersen N, Tendal B, Callesen H, Faltinsen E, Gluud C. Social skills training for attention deficit hyperactivity disorder (ADHD) in children aged 5 to 18 years. Cochrane Database of Systematic Reviews 2019;2019(6) View
- Powell L, Parker J, Harpin V. What is the level of evidence for the use of currently available technologies in facilitating the self-management of difficulties associated with ADHD in children and young people? A systematic review. European Child & Adolescent Psychiatry 2018;27(11):1391 View
- Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565 View
- Cahill S, Beisbier S. Occupational Therapy Practice Guidelines for Children and Youth Ages 5–21 Years. The American Journal of Occupational Therapy 2020;74(4):7404397010p1 View
- Evans S, Owens J, Wymbs B, Ray A. Evidence-Based Psychosocial Treatments for Children and Adolescents With Attention Deficit/Hyperactivity Disorder. Journal of Clinical Child & Adolescent Psychology 2018;47(2):157 View
- Thorens G, Billieux J, Megevand P, Zullino D, Rothen S, Achab S, Khazaal Y. Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing. Frontiers in Psychiatry 2016;7 View
- Cerezo E, Coma T, Blasco-Serrano A, Bonillo C, Garrido M, Baldassarri S. Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder. International Journal of Human-Computer Studies 2019;126:26 View
- Buffel C, van Aalst J, Bangels A, Toelen J, Allegaert K, Verschueren S, Vander Stichele G. A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial. JMIR Serious Games 2019;7(2):e12431 View
- Verschueren S, van Aalst J, Bangels A, Toelen J, Allegaert K, Buffel C, Vander Stichele G. Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study. JMIR Serious Games 2019;7(2):e12429 View
- Grace-Farfaglia P. Social Cognitive Theories and Electronic Health Design: Scoping Review. JMIR Human Factors 2019;6(3):e11544 View
- Guan Lim C, Lim-Ashworth N, Fung D. Updates in technology-based interventions for attention deficit hyperactivity disorder. Current Opinion in Psychiatry 2020;33(6):577 View
- Al-shammari M, Gao T, Mohammed R, Zhou S. Attention enhancement system for college students with brain biofeedback signals based on virtual reality. Multimedia Tools and Applications 2022;81(14):19097 View
- Cibrian F, Hayes G, Lakes K. Research Advances in ADHD and Technology. Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies 2020;9(3):i View
- Romero-Ayuso D, Toledano-González A, Rodríguez-Martínez M, Arroyo-Castillo P, Triviño-Juárez J, González P, Ariza-Vega P, Del Pino González A, Segura-Fragoso A. Effectiveness of Virtual Reality-Based Interventions for Children and Adolescents with ADHD: A Systematic Review and Meta-Analysis. Children 2021;8(2):70 View
- Ammannato G, Chiesi F. Playing With Networks. European Journal of Psychological Assessment 2020;36(6):973 View
- Vajawat B, Varshney P, Banerjee D. Digital Gaming Interventions in Psychiatry: Evidence, Applications and Challenges. Psychiatry Research 2021;295:113585 View
- Rodrigo-Yanguas M, Martin-Moratinos M, Menendez-Garcia A, Gonzalez-Tardon C, Royuela A, Blasco-Fontecilla H. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study. JMIR Serious Games 2021;9(3):e26824 View
- DAWI N, KUCA K, KREJCAR O, NAMAZI H. COMPLEXITY AND MEMORY-BASED COMPARISON OF THE BRAIN ACTIVITY BETWEEN ADHD AND HEALTHY SUBJECTS WHILE PLAYING A SERIOUS GAME. Fractals 2021;29(05):2150202 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Schena A, Garotti R, D’Alise D, Giugliano S, Polizzi M, Trabucco V, Riccio M, Bravaccio C. IAmHero: Preliminary Findings of an Experimental Study to Evaluate the Statistical Significance of an Intervention for ADHD Conducted through the Use of Serious Games in Virtual Reality. International Journal of Environmental Research and Public Health 2023;20(4):3414 View
- Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10 View
- Cibrian F, Monteiro E, Schuck S, Nelson M, Hayes G, Lakes K. Interdisciplinary Tensions When Developing Digital Interventions Supporting Individuals With ADHD. Frontiers in Digital Health 2022;4 View
- Cunha F, Campos S, Simões-Silva V, Brugada-Ramentol V, Sá-Moura B, Jalali H, Bozorgzadeh A, Trigueiro M. The effect of a virtual reality based intervention on processing speed and working memory in individuals with ADHD—A pilot-study. Frontiers in Virtual Reality 2023;4 View
- Robledo-Castro C, Castillo-Ossa L, Corchado J. Artificial Cognitive Systems Applied in Executive Function Stimulation and Rehabilitation Programs: A Systematic Review. Arabian Journal for Science and Engineering 2023;48(2):2399 View
- Lelong M, Zysset A, Nievergelt M, Luder R, Götz U, Schulze C, Wieber F. How effective is fine motor training in children with ADHD? A scoping review. BMC Pediatrics 2021;21(1) View
- Ogourtsova T, Boychuck Z, O’Donnell M, Ahmed S, Osman G, Majnemer A. Telerehabilitation for Children and Youth with Developmental Disabilities and Their Families: A Systematic Review. Physical & Occupational Therapy In Pediatrics 2023;43(2):129 View
- McGowan E, Alcott L. The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: Arceus. Geoscience Communication 2022;5(4):325 View
- Guala M, Bul K, Skårderud F, Søgaard Nielsen A. A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study. JMIR Formative Research 2023;7:e40594 View
- Rodrigo-Yanguas M, González-Tardón C, Bella-Fernández M, Blasco-Fontecilla H. Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review. Frontiers in Psychiatry 2022;13 View
- Schaeffer C, Dimeff L, Koerner K, Chung J, Kelley-Brimer A, Kako N, Ilac M, Tuerk E, Carroll D, Beadnell B. A Smartphone App for Parental Management of Adolescent Conduct Problems: Randomized Clinical Trial of iKinnect. Journal of Clinical Child & Adolescent Psychology 2022:1 View
- Corrigan N, Păsărelu C, Voinescu A. Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis. Virtual Reality 2023;27(4):3545 View
- Dewhirst A, Laugharne R, Shankar R. Therapeutic use of serious games in mental health: scoping review. BJPsych Open 2022;8(2) View
- Khabiri F, Zandvanian A, Barzegar K, Jukar S, Akrami L. Investigating the Efficacy of Game on Improving Visual Attention and Spelling Performance of Male and Female Students with Special Learning Disabilities. Iranian Evolutionary and Educational Psychology 2022;4(3):478 View
- Lakes K, Cibrian F, Schuck S, Nelson M, Hayes G. Digital health interventions for youth with ADHD: A mapping review. Computers in Human Behavior Reports 2022;6:100174 View
- Robledo-Castro C, Castillo-Ossa L, Hederich-Martínez C. Effects of a computational thinking intervention program on executive functions in children aged 10 to 11. International Journal of Child-Computer Interaction 2023;35:100563 View
- Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka A, Gonzalez-Heydrich J. A “Proof of Concept” Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Frontiers in Psychiatry 2021;12 View
- Xie H. A scoping review of gamification for mental health in children: Uncovering its key features and impact. Archives of Psychiatric Nursing 2022;41:132 View
- Vacca R, Augello A, Gallo L, Caggianese G, Malizia V, La Grutta S, Murero M, Valenti D, Tullo A, Balech B, Marzano F, Ghezzo A, Tancredi G, Turchetta A, Riccio M, Bravaccio C, Scala I. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders. Neuroscience & Biobehavioral Reviews 2023;149:105156 View
- Rodrigo-Yanguas M, Martín-Moratinos M, González-Tardón C, Sanchez-Sanchez F, Royuela A, Bella-Fernández M, Blasco-Fontecilla H. Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial. JMIR Serious Games 2023;11:e39874 View
- Schultz B, Evans S, Bowditch J, Carter K, Rogers E, Donelan J, Dembowski A, Fraser H. Acceptability and playability of an organization training videogame for young adolescents with ADHD: The development of ATHEMOS. PLOS Digital Health 2023;2(11):e0000374 View
- Caselles‐Pina L, Sújar A, Quesada‐López A, Delgado‐Gómez D. Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review. Brain and Behavior 2023;13(11) View
- Gallardo Vergara R, Monserrat Gallardo M. Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study.. Acta Colombiana de Psicología 2023;26(2):33 View
- He F, Qi Y, Zhou Y, Cao A, Yue X, Fang S, Zheng Y. Meta-analysis of the efficacy of digital therapies in children with attention-deficit hyperactivity disorder. Frontiers in Psychiatry 2023;14 View
- Angileri L, Manca M, Paternò F, Santoro C. A serious web game for children with attentive disorders: design and experiences from two trials. Human–Computer Interaction 2024;39(1-2):43 View
- Wilens T, Stone M, Lanni S, Berger A, Wilson R, Lydston M, Surman C. Treating Executive Function in Youth With Attention Deficit Hyperactivity Disorder: A Review of Pharmacological and Non-Pharmacological Interventions. Journal of Attention Disorders 2024;28(5):751 View
- De Luca V, Schena A, Covino A, Di Bitonto P, Potenza A, Barba M, D’Errico G, De Paolis L. Serious Games for the Treatment of Children with ADHD: The BRAVO Project. Information Systems Frontiers 2024 View
- Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
- Guala M, Bikic A, Bul K, Clinton D, Mejdal A, Nielsen H, Stenager E, Søgaard Nielsen A. “Maze Out”: a study protocol for a randomised controlled trial using a mix methods approach exploring the potential and examining the effectiveness of a serious game in the treatment of eating disorders. Journal of Eating Disorders 2024;12(1) View
- Laghari A, Estrela V, Li H, Shoulin Y, Khan A, Anwar M, Wahab A, Bouraqia K. Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review. Technology and Disability 2024;36(1-2):17 View
- García-Redondo P, García T, Areces D, Núñez J, Rodríguez C. Serious Games and Their Effect Improving Attention in Students with Learning Disabilities. International Journal of Environmental Research and Public Health 2019;16(14):2480 View
- Livanou M, Manitsa I, Hulusic V, Samara M, Bull M, De Caro A. The development of ReGoal, a serious mobile game for young people with conduct problems*. Behaviour & Information Technology 2024:1 View
Books/Policy Documents
- Barba M, Covino A, De Luca V, De Paolis L, D’Errico G, Di Bitonto P, Di Gestore S, Magliaro S, Nunnari F, Paladini G, Potenza A, Schena A. Augmented Reality, Virtual Reality, and Computer Graphics. View
- Martin C, Hoza B. Handbook of Evidence-Based Therapies for Children and Adolescents. View
- Crepaldi M, Colombo V, Baldassini D, Mottura S, Antonietti A. Virtual Reality and Augmented Reality. View
- Owens J, Hustus C, Everly E, Evans S, Margherio S. Comprehensive Clinical Psychology. View
- de Vries M, Kenworthy L, Dovis S, Geurts H. Cognitive Training. View
- Eldib A, Efstratopoulou M, Elhoweris H. Technology-Supported Interventions for Students With Special Needs in the 21st Century. View
- Belter M, Wu Y, Lukosch H. Simulation and Gaming for Social Impact. View
- Tan Z, Liu Z, Gong S. Design, User Experience, and Usability. View