Published on in Vol 17, No 4 (2015): April

The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey

The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey

The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey

Journals

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  125. Martucci A, Gursesli M, Duradoni M, Guazzini A, Yan Z. Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review. Human Behavior and Emerging Technologies 2023;2023:1 View
  126. Šporčić B, Glavak-Tkalić R. The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
  127. Wischert-Zielke M, Barke A. Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players. Scientific Reports 2023;13(1) View
  128. Milman D, Mills D. The relationship between parasocial friendship quality with non-playable video game characters, gaming motivations, and obsessive vs harmonious passion. Telematics and Informatics Reports 2023;10:100057 View
  129. Görgülü Z, Özer A. Conditional role of parental controlling mediation on the relationship between escape, daily game time, and gaming disorder. Current Psychology 2024;43(4):3821 View
  130. Kun B, Fetahu D, Mervó B, Magi A, Eisinger A, Paksi B, Demetrovics Z. Work Addiction and Stimulant Use: Latent Profile Analysis in a Representative Population Study. International Journal of Mental Health and Addiction 2023 View
  131. Shen J, Zheng J, Zhang T. The association between future self-continuity and problematic mobile video gaming among Chinese college students: the serial mediation of consideration of future consequences and state self-control capacity. BMC Psychology 2023;11(1) View
  132. Sanskriti S, Guglani I, Joshi S, Anjankar A. The Spectrum of Motivations Behind Watching Mukbang Videos and Its Health Effects on Its Viewers: A Review. Cureus 2023 View
  133. Negura L, Plante N, Namian D. The social construction of workaholism as a representational naturalization. Heliyon 2023;9(6):e17447 View
  134. Moshel M, Warburton W, Batchelor J, Bennett J, Ko K. Neuropsychological Deficits in Disordered Screen Use Behaviours: A Systematic Review and Meta-analysis. Neuropsychology Review 2024;34(3):791 View
  135. Singh S, Datta M, Batra S. Internet Use Dilemma of ‘Overinvolved Behavior’ or a ‘Disorder’ Using DSM-5- Based Domains: A Comparative Study of Adolescents and Adults in India. Psychological Studies 2023;68(3):388 View
  136. Wang Y, Dai Y, Chen S, Wang L, Hoorn J. Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates. Systems 2023;11(8):425 View
  137. Zhou H, Dang L, Wells A, Wu A. Risk factors for Internet Gaming Disorder: Testing the contribution of metacognitions, stress, and coping. Addictive Behaviors 2023;147:107836 View
  138. Lewinson R, Wardell J, Kronstein N, Rapinda K, Kempe T, Katz J, Kim H, Keough M. Gaming as a coping strategy during the COVID-19 pandemic. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 2023;17(3) View
  139. Chen S, Zhu S. Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents: a network analysis of 2-year healthy and deteriorating transition profiles. Child and Adolescent Psychiatry and Mental Health 2023;17(1) View
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  145. Coutelle R, Balzer J, Rolling J, Lalanne L. Problematic gaming, psychiatric comorbidities, and adolescence: A systematic review of the literature. Addictive Behaviors 2024;157:108091 View
  146. Isorna Folgar M, Faílde Garrido J, Dapía Conde M, Braña Rey F. Evaluation of Problematic Video Game Use in Adolescents with ADHD and without ADHD: New Evidence and Recommendations. Behavioral Sciences 2024;14(7):524 View
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  148. Gursesli M, Martucci A, Mattiassi A, Duradoni M, Guazzini A. Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs). Simulation & Gaming 2024;55(5):856 View
  149. Koncz P, Demetrovics Z, Urbán R, Griffiths M, Király O. Gender-specific motivational pathways in ADHD-related inattention and gaming disorder symptoms. Addictive Behaviors 2024;158:108120 View
  150. Hur H, Baek E. Understanding Metaverse Consumers Through Escapism Motives: Focusing on Roblox and Zepeto. International Journal of Human–Computer Interaction 2024;40(21):6709 View
  151. Kányai Z, Osváth M, Kósa K. A gamerek és e-sportolók személyes jellemzői, motivációi, valamint életminőségük vizsgálata a játszási szokások tükrében. Mentálhigiéné és Pszichoszomatika 2022;23(4):400 View
  152. Jouhki H, Savolainen I, Hagfors H, Vuorinen I, Oksanen A. What are escapists made of, and what does it have to do with excessive gambling and gaming?. International Journal of Mental Health and Addiction 2024 View
  153. Zhou R, Morita N, Zhu C, Ogai Y, Saito T, Yang W, Ogawa M, Zhang H. The relationship between self-control and internet gaming disorder and problematic social networking site use: the mediation effects of internet use motives. Frontiers in Psychiatry 2024;15 View
  154. Wijaya R, Setyowati R, Winarti W, Hidayatulloh A, Ayiz A. Attitudes and graduation in play store's review about Mobile Legend: Bang-Bang. SOSIOHUMANIORA: Jurnal Ilmiah Ilmu Sosial Dan Humaniora 2024;10(2):273 View
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Books/Policy Documents

  1. Springer N, Kapusta N, Schoof N. Savegame. View
  2. Pontes H, Kuss D, Griffiths M. Internet Addiction. View
  3. Breiner T, Kolibius L. Computerspiele im Diskurs: Aggression, Amokläufe und Sucht. View
  4. Kosa M, Uysal A. Game User Experience And Player-Centered Design. View
  5. Zsila Á, Orosz G. Augmented Reality Games I. View
  6. Evren C. Behavioral Addictions. View
  7. Ögel Aydın S. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. View
  8. Mestre-Bach G, Fernández-Aranda F, Jiménez-Murcia S, Potenza M. Mental Health in a Digital World. View
  9. Barta J. A vadnyugat vége? - Tanulmányok az Európai Unió platformszabályozásáról. View