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Association Between Sensation Seeking and Fear Response: Interventional Study of Personality and Behavior Using a Virtual Reality Heights Simulation

Association Between Sensation Seeking and Fear Response: Interventional Study of Personality and Behavior Using a Virtual Reality Heights Simulation

We expect more ecologically valid manipulations (ie, greater resemblance to real-world experience) of fear and anxiety, such as a realistic VR simulation of extreme heights, paired with objective behavioral measures of sensation seeking to reveal more generalizable findings for clinical research. Here, we elicit fear responses with an immersive interactive height exposure simulation [44] and test for associations with sensation seeking behavior.

Rebecca C Daugherty, Christina S Jacksack, Becca J Daye, Brandon G Oberlin

JMIR XR Spatial Comput 2025;2:e73785


Deconstructing Participant Behaviors in Virtual Reality Simulation: Ethnographic Analysis

Deconstructing Participant Behaviors in Virtual Reality Simulation: Ethnographic Analysis

Simulation-based medical education (SBME) emerged as a way to practice skills without placing patients at risk [1]. Simulation has been shaped by the tools and technology available and has primarily consisted of ever-evolving computerized manikins designed to represent a patient.

Daniel Loeb, Jamie Shoemaker, Kelly Ely, Matthew Zackoff

JMIR Med Educ 2025;11:e65886


Correlation Between Electroencephalogram Brain-to-Brain Synchronization and Team Strategies and Tools to Enhance Performance and Patient Safety Scores During Online Hexad Virtual Simulation-Based Interprofessional Education: Cross-Sectional Correlational Study

Correlation Between Electroencephalogram Brain-to-Brain Synchronization and Team Strategies and Tools to Enhance Performance and Patient Safety Scores During Online Hexad Virtual Simulation-Based Interprofessional Education: Cross-Sectional Correlational Study

However, to our knowledge, previous studies focused on face-to-face interactions, and no study has explored the correlation between EEG-based brain-to-brain synchronization and Team STEPPS performance in virtual simulation–based interprofessional education (SIMBIE), where face-to-face communication is absent.

Atthaphon Viriyopase, Khuansiri Narajeenron

JMIR Med Educ 2025;11:e69725


Comparing the Effectiveness of Multimodal Learning Using Computer-Based and Immersive Virtual Reality Simulation–Based Interprofessional Education With Co-Debriefing, Medical Movies, and Massive Online Open Courses for Mitigating Stress and Long-Term Burnout in Medical Training: Quasi-Experimental Study

Comparing the Effectiveness of Multimodal Learning Using Computer-Based and Immersive Virtual Reality Simulation–Based Interprofessional Education With Co-Debriefing, Medical Movies, and Massive Online Open Courses for Mitigating Stress and Long-Term Burnout in Medical Training: Quasi-Experimental Study

Studies have shown that using simulation as a teaching strategy significantly reduces State-Trait Anxiety Inventory (STAI) scores, with this reduction persisting at a 1-week posttraining follow-up. These findings underscore the benefits of simulation-based education, particularly for residents in anesthesia and intensive care [153].

Sirikanyawan Srikasem, Sunisa Seephom, Atthaphon Viriyopase, Phanupong Phutrakool, Sirhavich Khowinthaseth, Khuansiri Narajeenron, ER-VIPE Study Group

JMIR Med Educ 2025;11:e70726


Enhancing Preclinical Training for Removable Partial Dentures Through Participatory 3D Simulation: Development and Usability Study

Enhancing Preclinical Training for Removable Partial Dentures Through Participatory 3D Simulation: Development and Usability Study

The advent of simulation technology in dentistry has led to immersive training systems including some based on force feedback and mixed reality [12]. However, there is a lack of studies on nonimmersive simulation approaches. In this context, to enhance the efficiency of training in the design of RPD frameworks, the use of training systems that incorporate 3 D casts has increasingly been recognized as an innovative and reliable approach [13].

Yikchi Siu, Hefei Bai, Jung-Min Yoon, Hongqiang Ye, Yunsong Liu, Yongsheng Zhou

JMIR Med Educ 2025;11:e71743


Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial

Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial

A 2017 study measured the impact of team leader stress on teams practicing advanced life support in a simulation environment, using the Empatica E4 device and self-reported measures for assessment [55]. A key finding was that EDA levels increased as team performance improved and decreased with poorer performance.

Nino Fijačko, Benjamin S Abella, Špela Metličar, Leon Kopitar, Robert Greif, Gregor Štiglic, Pavel Skok, Matej Strnad

JMIR Serious Games 2025;13:e67623


Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study

Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study

This highlights the need for a simulation-based tool, designed specifically for orthodontic education, that can guide students through the step-by-step reasoning process involved in accurate diagnosis and treatment planning. Serious games have currently gained momentum in dental education due to their positive educational impact across several aspects [13-16].

Rochaya Chintavalakorn, Chayuth Chanwanichkulchai, Napat Buranasing, Napatsaporn Parivisutt, Naruchol Patchasri, Kawin Sipiyaruk

JMIR Serious Games 2025;13:e73956


Global Disparities in Simulation-Based Learning Performance: Serial Cross-Sectional Mixed Methods Study

Global Disparities in Simulation-Based Learning Performance: Serial Cross-Sectional Mixed Methods Study

However, there is an unequal distribution of simulation-based learning across LMICs, due to misconceptions regarding the cost and availability of programs [11]. Also, while the benefits of simulation training are well established, there is a paucity of research studying the differences, if any, in the clinical performance of HCPs from HICs and LMICs in simulation-based case scenarios.

Kashish Malhotra, Harshin Balakrishnan, Emily Warmington, Vina Soran, Francesca Crowe, Dengyi Zhou, SIMBA AND CoMICs Team, Punith Kempegowda

JMIR Med Educ 2025;11:e52332


Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence

Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence

Overview of the included studies that address games for nursing education. a Not applicable. b GBL: game-based learning. c NCLEX: National Council Licensure Examination. d SBAR: Situation, Background, Assessment, and Recommendation. e CR: clinical reasoning. f SG: serious game. g TT: traditional teaching. h CPR: cardiopulmonary resuscitation. i VR: virtual reality. j NTS: nontechnical skills. k IVR: immersive virtual reality. l PU-VRSim: pressure ulcer management virtual reality simulation. m PU: pressure ulcer. n BAM: burn

Soleiman Ahmady, Hanieh Zehtab Hashemi, Arghavan Afra, Niloofar Attarian, Amir Tabari, Fariba Shabani, Ayoob Molla, Esmaeil Mehraeen

Asian Pac Isl Nurs J 2025;9:e70737