e.g. mhealth
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Skip search results from other journals and go to results- 30 JMIR Serious Games
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Three types of video game combined training were compared: (A) Immersive and Interactive Wall Exergame, (B) SWITCH games, and (C) Bike-based Video Games group. I2 WE and SWITCH were classified as Moving While Thinking training, meaning that the cognitive task is integrated into the motor/physical task. BIKE-VG was considered Thinking While Moving training, where the cognitive and motor/physical tasks were not interconnected [5].
JMIR Serious Games 2025;13:e67314
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To address the need for further robust evidence on exergame interventions in school settings, this study aimed to analyze the acute effects of a session of exergames, specifically Just Dance 2022, and active traditional games on inhibitory control performance of school-aged children with ASD.
JMIR Serious Games 2025;13:e65562
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The Nintendo exergame “Wario Ware: Move It!” integrates 12 distinct movement modes, offering not only aerobic, coordination, and balance training but also cognitive exercises that engage memory, attention, and logical reasoning. The game’s difficulty can be flexibly adjusted to match users’ needs, ensuring optimal training effects at appropriate challenge levels. Despite its evident potential, comprehensive empirical studies are still required to substantiate its benefits fully.
J Med Internet Res 2025;27:e69109
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Key considerations include safety, training goals, individuality, game environment, social interactions, and physical and technical overload for patients, as well as facets like meaningfulness, distractions from the game environment, safety, gamification elements, and the availability and accessibility of the exergame for therapists [13]. Therefore, further investigation into the usability and user experience of exergame functional models in real-world rehabilitation settings is essential.
JMIR Serious Games 2025;13:e66515
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Exergame-based telerehabilitation solutions represent an efficient alternative method to overcome barriers that prevent people with MS from accessing regular long-term rehabilitation interventions (ie, transportation and working time) and to provide effective treatments in a setting, matching the patient’s circumstances (eg, at home), priorities (eg, during lunch break), and capabilities (eg, physical impairment) [27].
JMIR Res Protoc 2025;14:e58026
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For instance, a study used a ski exergame sports simulator, while another focused on an exercise-centered treadmill. These variations highlight the importance of carefully considering the type of VR and exercise equipment used when analyzing the effectiveness of these interventions.
Concrete examples of successful serious games and exergaming applications for ADHD provide valuable insights for guiding future designs.
JMIR Serious Games 2025;13:e57297
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In this study, an Intelligent Rehabilitation Exergame System (IRES) that included a retro interactive exergame, real-time surface electromyography (s EMG) used to control the game, and reminiscence therapy was developed for use in the rehabilitation of frail older adults [19,23]. In addition, IRES records and provides data to health care professionals during rehabilitation to allow for the optimization of the rehabilitation protocol [19,23].
JMIR Serious Games 2025;13:e50669
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