Search Articles

View query in Help articles search

Search Results (1 to 1 of 1 Results)

Download search results: CSV END BibTex RIS


Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study

(A) The avatar faces an obstacle, a jumping frog. (B) The avatar faces an obstacle, a pit. (C) The avatar faces a longer pit with floating platforms. (D) The instructions for the cognitive bias modification paradigm. (E) An incongruent flanker task as a part of the cognitive bias modification paradigm. The user must press the button corresponding to the middle arrow in the flanker task. (F) A green circle as a part of the cognitive bias modification paradigm.

Arka Ghosh, Jagriti Agnihotri, Sradha Bhalotia, Bharat Kumar Sati, Latika Agarwal, Akash A, Swastika Tandon, Komal Meena, Shreyash Raj, Yatin Azad, Silky Gupta, Nitin Gupta

JMIR Serious Games 2023;11:e37105