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Digital Storytelling for People With Cognitive Impairment Using Available Mobile Apps: Systematic Search in App Stores and Content Analysis

Digital Storytelling for People With Cognitive Impairment Using Available Mobile Apps: Systematic Search in App Stores and Content Analysis

Studies by Moon and Park [38], Mulvenna et al [39], Derbring et al [40], and Sarne-Fleischmann et al [41] illustrate how these interventions not only improve engagement and interaction among older adults and caregivers but also emphasize the importance of personalized digital systems in improving recall abilities among older adults who are cognitively impaired, especially among older adults with Alzheimer.

Di Zhu, Abdullah Al Mahmud, Wei Liu, Dahua Wang

JMIR Aging 2024;7:e64525

Preventive Interventions for Internet Addiction in Young Children: Systematic Review

Preventive Interventions for Internet Addiction in Young Children: Systematic Review

Vondráčková and Gabrhelík [25] and Lee et al [35] conducted review studies about the prevention of internet addiction. They discussed the topic from several aspects, such as conceptual model, target groups, specific skills, characteristics, and environmental (or social). However, they did not discuss the preventive interventions and their outcomes.

Yansen Theopilus, Abdullah Al Mahmud, Hilary Davis, Johanna Renny Octavia

JMIR Ment Health 2024;11:e56896

Digital Storytelling Intervention for Enhancing the Social Participation of People With Mild Cognitive Impairment: Co-Design and Usability Study

Digital Storytelling Intervention for Enhancing the Social Participation of People With Mild Cognitive Impairment: Co-Design and Usability Study

We adopted the co-design stages proposed by Robinson et al [34], namely scoping (stage 1), participatory design workshops (stage 1), and prototype development (stage 2). After developing the prototype, we conducted a usability evaluation (stage 3; Figure 1). The specific tools and procedures used can be found in the protocol paper [14]. The process of data collection. MCI: mild cognitive impairment; UEQ: User Experience Questionnaire.

Di Zhu, Abdullah Al Mahmud, Wei Liu

JMIR Aging 2024;7:e54138

Digital Storytelling for Health-Related Outcomes in Older Adults: Systematic Review

Digital Storytelling for Health-Related Outcomes in Older Adults: Systematic Review

We operationalized the implementation characteristics detailed by Peters et al [42] based on the framework by Proctor et al [43]. Implementation characteristics were acceptability, adoption, appropriateness, feasibility, fidelity, cost, coverage, and sustainability.

Jennifer Stargatt, Sunil Bhar, Jahar Bhowmik, Abdullah Al Mahmud

J Med Internet Res 2022;24(1):e28113

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Both Colombo et al and Alankus et al [12,13] concluded and showed the positive effect of exoskeleton robots and games in poststroke rehabilitation. Wearable devices such as exoskeletons can also relay real-time feedback for any VR-based interactions [14].

Omar Mubin, Fady Alnajjar, Nalini Jishtu, Belal Alsinglawi, Abdullah Al Mahmud

JMIR Rehabil Assist Technol 2019;6(2):e12010