Join us on 24 March 2025 at 15:00 CEST for a webinar on how exergames—digital games requiring physical activity—can help break up sedentary behavior and improve both psychological and physiological health outcomes.
This session is part of the Bibsam Open Science Spotlight series, highlighting groundbreaking open-access research made possible by the unlimited open access publishing agreement between Bibsam and JMIR Publications. This webinar will focus on the study, "Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: A Quasi-Experimental Study," with speaker Aseel Berglund, PhD sharing key findings on movement interactions, motivation, and exertion levels in exergames.
Speaker: Aseel Berglund, PhD
Aseel Berglund is an Associate Professor at the Department of Computer and Information Science (IDA) at Linköping University, Sweden. Her research focuses on gamification, game design, and the development of interactive products and services, particularly in the fields of healthcare and education. She explores how game principles enhance engagement, motivation, and behavioral change. Dr. Berglund has contributed significantly to human-computer interaction, exergames, and digital health applications in both prevention and treatment.
Moderator: Erik Berglund, PhD
Erik Berglund is an Associate Professor at the Department of Computer and Information Science (IDA) at Linköping University, Sweden. His research focuses on interaction techniques, exergames, and persuasive computing. Dr. Berglund's teaching focuses on game programming, web development, and generative design. He emphasizes a hands-on approach, guiding students in developing games, interactive applications, and web-based projects. His courses cover topics such as game mechanics, user interaction, advanced web technologies, and movement-based gaming. By blending theory with practical implementation, he prepares students for careers in game development and software engineering.