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Articles published in 2016 in this theme: 31 (scroll down to load remaining articles)
2016
![Health eRide: Outcomes of a Pilot Program Leveraging Principles of Gamification and SMS Messaging to Help Veterans Self-Manage Chronic Pain Health eRide: Outcomes of a Pilot Program Leveraging Principles of Gamification and SMS Messaging to Help Veterans Self-Manage Chronic Pain](https://asset.jmir.pub/assets/thumbs/6a67b2e5e089b87203ae81703872db5d.png 480w,https://asset.jmir.pub/assets/thumbs/6a67b2e5e089b87203ae81703872db5d.png 960w,https://asset.jmir.pub/assets/thumbs/6a67b2e5e089b87203ae81703872db5d.png 1920w,https://asset.jmir.pub/assets/thumbs/6a67b2e5e089b87203ae81703872db5d.png 2500w)
Sara Johnson, Deborah Levesque, Lynne Broderick
iproc 2016 (Dec 29); 2(1):e29Download Citation: END BibTex RIS
![Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World](https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 480w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 960w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 1920w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 2500w)
Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai
JMIR Serious Games 2016 (Dec 16); 4(2):e22Download Citation: END BibTex RIS
![Influence of Pokémon Go on Physical Activity: Study and Implications Influence of Pokémon Go on Physical Activity: Study and Implications](https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 480w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 960w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 1920w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 2500w)
Influence of Pokémon Go on Physical Activity: Study and Implications
Tim Althoff, Ryen W White, Eric Horvitz
J Med Internet Res 2016 (Dec 06); 18(12):e315Download Citation: END BibTex RIS
![Quittr: The Design of a Video Game to Support Smoking Cessation Quittr: The Design of a Video Game to Support Smoking Cessation](https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 480w,https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 960w,https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 1920w,https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 2500w)
Quittr: The Design of a Video Game to Support Smoking Cessation
Ivan Bindoff, Kristy de Salas, Gregory Peterson, Tristan Ling, Ian Lewis, Lindsay Wells, Peter Gee, Stuart G Ferguson
JMIR Serious Games 2016 (Dec 01); 4(2):e19Download Citation: END BibTex RIS
![Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol](https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 480w,https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 960w,https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 1920w,https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 2500w)
Bhekumusa Wellington Lukhele, Patou Musumari, Christina El-Saaidi, Teeranee Techasrivichien, S. Pilar Suguimoto, Masako Ono Kihara, Masahiro Kihara
JMIR Res Protoc 2016 (Nov 22); 5(4):e224Download Citation: END BibTex RIS
![Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study](https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 480w,https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 960w,https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 1920w,https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 2500w)
Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
Abdulrahman Abdulla El-Hilly, Sheeraz Syed Iqbal, Maroof Ahmed, Yusuf Sherwani, Mohammed Muntasir, Sarim Siddiqui, Zaid Al-Fagih, Omar Usmani, Andreas B Eisingerich
JMIR Serious Games 2016 (Oct 24); 4(2):e18Download Citation: END BibTex RIS
![The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study](https://asset.jmir.pub/assets/thumbs/b5cef7b74b9839bd7b862cb1edc238a1.png 480w,https://asset.jmir.pub/assets/thumbs/b5cef7b74b9839bd7b862cb1edc238a1.png 960w,https://asset.jmir.pub/assets/thumbs/b5cef7b74b9839bd7b862cb1edc238a1.png 1920w,https://asset.jmir.pub/assets/thumbs/b5cef7b74b9839bd7b862cb1edc238a1.png 2500w)
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen
J Med Internet Res 2016 (Oct 14); 18(10):e272Download Citation: END BibTex RIS
![Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness](https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 480w,https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 960w,https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 1920w,https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 2500w)
Jenny MY Huen, Eliza SY Lai, Angie KY Shum, Sam WK So, Melissa KY Chan, Paul WC Wong, YW Law, Paul SF Yip
JMIR Ment Health 2016 (Oct 07); 3(4):e46Download Citation: END BibTex RIS
![Usability Evaluation Methods for Gesture-Based Games: A Systematic Review Usability Evaluation Methods for Gesture-Based Games: A Systematic Review](https://asset.jmir.pub/assets/thumbs/df53002525065ee14d40452c8d3703bc.png 480w,https://asset.jmir.pub/assets/thumbs/df53002525065ee14d40452c8d3703bc.png 960w,https://asset.jmir.pub/assets/thumbs/df53002525065ee14d40452c8d3703bc.png 1920w,https://asset.jmir.pub/assets/thumbs/df53002525065ee14d40452c8d3703bc.png 2500w)
Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
Fernando Winckler Simor, Manoela Rogofski Brum, Jaison Dairon Ebertz Schmidt, Rafael Rieder, Ana Carolina Bertoletti De Marchi
JMIR Serious Games 2016 (Oct 04); 4(2):e17Download Citation: END BibTex RIS
![Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study](https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 480w,https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 960w,https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 1920w,https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 2500w)
Jorinde Spook, Theo Paulussen, Gerjo Kok, Pepijn van Empelen
J Med Internet Res 2016 (Sep 26); 18(9):e225Download Citation: END BibTex RIS
![Impact of Game-Inspired Infographics on User Engagement and Information Processing in an eHealth Program Impact of Game-Inspired Infographics on User Engagement and Information Processing in an eHealth Program](https://asset.jmir.pub/assets/thumbs/e8b1e92fc72661dfb73943fc1ec6a8da.png 480w,https://asset.jmir.pub/assets/thumbs/e8b1e92fc72661dfb73943fc1ec6a8da.png 960w,https://asset.jmir.pub/assets/thumbs/e8b1e92fc72661dfb73943fc1ec6a8da.png 1920w,https://asset.jmir.pub/assets/thumbs/e8b1e92fc72661dfb73943fc1ec6a8da.png 2500w)
Maria Leonora G Comello, Xiaokun Qian, Allison M Deal, Kurt M Ribisl, Laura A Linnan, Deborah F Tate
J Med Internet Res 2016 (Sep 22); 18(9):e237Download Citation: END BibTex RIS
![Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study](https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 480w,https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 960w,https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 1920w,https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 2500w)
Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study
Alaa AlMarshedi, Gary Wills, Ashok Ranchhod
JMIR Serious Games 2016 (Sep 09); 4(2):e14Download Citation: END BibTex RIS
![Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review](https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 480w,https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 960w,https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 1920w,https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 2500w)
Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review
Menna Brown, Noelle O'Neill, Hugo van Woerden, Parisa Eslambolchilar, Matt Jones, Ann John
JMIR Ment Health 2016 (Aug 24); 3(3):e39Download Citation: END BibTex RIS
![A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 480w,https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 960w,https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 1920w,https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 2500w)
Georges Elias Khalil, Ivan L Beale, Minxing Chen, Alexander V Prokhorov
JMIR Serious Games 2016 (Jul 28); 4(2):e13Download Citation: END BibTex RIS
![Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013) Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)](https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 480w,https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 960w,https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 1920w,https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 2500w)
Aviv Segev, Mitchell Rovner, David Ian Appel, Aaron W Abrams, Michal Rotem, Yuval Bloch
J Med Internet Res 2016 (Jul 18); 18(7):e196Download Citation: END BibTex RIS
![Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia](https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 480w,https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 960w,https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 1920w,https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 2500w)
Stefanie Wiloth, Nele Lemke, Christian Werner, Klaus Hauer
JMIR Serious Games 2016 (Jul 18); 4(2):e12Download Citation: END BibTex RIS
![Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy](https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 480w,https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 960w,https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 1920w,https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 2500w)
Jim Lumsden, Elizabeth A Edwards, Natalia S Lawrence, David Coyle, Marcus R Munafò
JMIR Serious Games 2016 (Jul 15); 4(2):e11Download Citation: END BibTex RIS
![Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study](https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 480w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 960w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 1920w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 2500w)
Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81Download Citation: END BibTex RIS
![Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women](https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 480w,https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 960w,https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 1920w,https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 2500w)
Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
Mariya Shiyko, Sean Hallinan, Magy Seif El-Nasr, Shree Subramanian, Carmen Castaneda-Sceppa
JMIR Serious Games 2016 (Jun 02); 4(1):e8Download Citation: END BibTex RIS
![Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play](https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 480w,https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 960w,https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 1920w,https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 2500w)
Danielle Levac, Joanna Nawrotek, Emilie Deschenes, Tia Giguere, Julie Serafin, Martin Bilodeau, Heidi Sveistrup
JMIR Serious Games 2016 (Jun 01); 4(1):e9Download Citation: END BibTex RIS