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Articles published in 2014 in this theme: 16 (scroll down to load remaining articles)
2014
![A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 480w,https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 960w,https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 1920w,https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 2500w)
Bita Imam, William C Miller, Heather C Finlayson, Janice J Eng, Michael WC Payne, Tal Jarus, Charles H Goldsmith, Ian M Mitchell
JMIR Res Protoc 2014 (Dec 22); 3(4):e80Download Citation: END BibTex RIS
![Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity](https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 480w,https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 960w,https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 1920w,https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 2500w)
Arlen C Moller, Sara Majewski, Melanie Standish, Pooja Agarwal, Aleksandra Podowski, Rebecca Carson, Biruk Eyesus, Aakash Shah, Kristin L Schneider
JMIR Serious Games 2014 (Nov 25); 2(2):e13Download Citation: END BibTex RIS
![How to Systematically Assess Serious Games Applied to Health Care How to Systematically Assess Serious Games Applied to Health Care](https://asset.jmir.pub/assets/thumbs/739b601b06ee9fd68d91826b987406f1.png 480w,https://asset.jmir.pub/assets/thumbs/739b601b06ee9fd68d91826b987406f1.png 960w,https://asset.jmir.pub/assets/thumbs/739b601b06ee9fd68d91826b987406f1.png 1920w,https://asset.jmir.pub/assets/thumbs/739b601b06ee9fd68d91826b987406f1.png 2500w)
How to Systematically Assess Serious Games Applied to Health Care
Maurits Graafland, Mary Dankbaar, Agali Mert, Joep Lagro, Laura De Wit-Zuurendonk, Stephanie Schuit, Alma Schaafstal, Marlies Schijven
JMIR Serious Games 2014 (Nov 11); 2(2):e11Download Citation: END BibTex RIS
![Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report](https://asset.jmir.pub/assets/thumbs/b9a412cb1d8eafc6c26174fffa6c8c3e.png 480w,https://asset.jmir.pub/assets/thumbs/b9a412cb1d8eafc6c26174fffa6c8c3e.png 960w,https://asset.jmir.pub/assets/thumbs/b9a412cb1d8eafc6c26174fffa6c8c3e.png 1920w,https://asset.jmir.pub/assets/thumbs/b9a412cb1d8eafc6c26174fffa6c8c3e.png 2500w)
Ana Beatriz Fagundo, Esther Via, Isabel Sánchez, Susana Jiménez-Murcia, Laura Forcano, Carles Soriano-Mas, Cristina Giner-Bartolomé, Juan J Santamaría, Maher Ben-Moussa, Dimitri Konstantas, Tony Lam, Mikkel Lucas, Jeppe Nielsen, Peter Lems, Narcís Cardoner, Jose M Menchón, Rafael de la Torre, Fernando Fernandez-Aranda
J Med Internet Res 2014 (Aug 12); 16(8):e183Download Citation: END BibTex RIS
![Diabetes Island: Preliminary Impact of a Virtual World Self-Care Educational Intervention for African Americans With Type 2 Diabetes Diabetes Island: Preliminary Impact of a Virtual World Self-Care Educational Intervention for African Americans With Type 2 Diabetes](https://asset.jmir.pub/assets/thumbs/7b1054c6f05695bae9f8a6f6d4ce558c.png 480w,https://asset.jmir.pub/assets/thumbs/7b1054c6f05695bae9f8a6f6d4ce558c.png 960w,https://asset.jmir.pub/assets/thumbs/7b1054c6f05695bae9f8a6f6d4ce558c.png 1920w,https://asset.jmir.pub/assets/thumbs/7b1054c6f05695bae9f8a6f6d4ce558c.png 2500w)
Laurie Ruggiero, Ada Moadsiri, Lauretta T Quinn, Barth B Riley, Kirstie K Danielson, Colleen Monahan, Valerie A Bangs, Ben S Gerber
JMIR Serious Games 2014 (Aug 08); 2(2):e10Download Citation: END BibTex RIS
![Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study](https://asset.jmir.pub/assets/thumbs/b70d7f9a37e4b6fa67adc1766384aa40.png 480w,https://asset.jmir.pub/assets/thumbs/b70d7f9a37e4b6fa67adc1766384aa40.png 960w,https://asset.jmir.pub/assets/thumbs/b70d7f9a37e4b6fa67adc1766384aa40.png 1920w,https://asset.jmir.pub/assets/thumbs/b70d7f9a37e4b6fa67adc1766384aa40.png 2500w)
Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study
Damian Sue, Pradeep Ray, Amir Talaei-Khoei, Jitendra Jonnagaddala, Suchada Vichitvanichphong
JMIR Serious Games 2014 (Aug 07); 2(2):e5Download Citation: END BibTex RIS
![Just a Fad? Gamification in Health and Fitness Apps Just a Fad? Gamification in Health and Fitness Apps](https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 480w,https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 960w,https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 1920w,https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 2500w)
Just a Fad? Gamification in Health and Fitness Apps
Cameron Lister, Joshua H West, Ben Cannon, Tyler Sax, David Brodegard
JMIR Serious Games 2014 (Aug 04); 2(2):e9Download Citation: END BibTex RIS
![The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction](https://asset.jmir.pub/assets/thumbs/58912f6ca4463c698222c365d5ac5633.png 480w,https://asset.jmir.pub/assets/thumbs/58912f6ca4463c698222c365d5ac5633.png 960w,https://asset.jmir.pub/assets/thumbs/58912f6ca4463c698222c365d5ac5633.png 1920w,https://asset.jmir.pub/assets/thumbs/58912f6ca4463c698222c365d5ac5633.png 2500w)
Benjamin M Good, Salvatore Loguercio, Obi L Griffith, Max Nanis, Chunlei Wu, Andrew I Su
JMIR Serious Games 2014 (Jul 29); 2(2):e7Download Citation: END BibTex RIS
![Attitudes and Preferences on the Use of Mobile Health Technology and Health Games for Self-Management: Interviews With Older Adults on Anticoagulation Therapy Attitudes and Preferences on the Use of Mobile Health Technology and Health Games for Self-Management: Interviews With Older Adults on Anticoagulation Therapy](https://asset.jmir.pub/assets/thumbs/37acb4f3cb6b3514cd9511f22757e622.png 480w,https://asset.jmir.pub/assets/thumbs/37acb4f3cb6b3514cd9511f22757e622.png 960w,https://asset.jmir.pub/assets/thumbs/37acb4f3cb6b3514cd9511f22757e622.png 1920w,https://asset.jmir.pub/assets/thumbs/37acb4f3cb6b3514cd9511f22757e622.png 2500w)
Jung-Ah Lee, Annie Lu Nguyen, Jill Berg, Alpesh Amin, Mark Bachman, Yuqing Guo, Lorraine Evangelista
JMIR Mhealth Uhealth 2014 (Jul 23); 2(3):e32Download Citation: END BibTex RIS
![What Serious Video Games Can Offer Child Obesity Prevention What Serious Video Games Can Offer Child Obesity Prevention](https://asset.jmir.pub/assets/thumbs/0a512685cf90c9d0f880bc3d5aac928a.png 480w,https://asset.jmir.pub/assets/thumbs/0a512685cf90c9d0f880bc3d5aac928a.png 960w,https://asset.jmir.pub/assets/thumbs/0a512685cf90c9d0f880bc3d5aac928a.png 1920w,https://asset.jmir.pub/assets/thumbs/0a512685cf90c9d0f880bc3d5aac928a.png 2500w)
What Serious Video Games Can Offer Child Obesity Prevention
JMIR Serious Games 2014 (Jul 16); 2(2):e8Download Citation: END BibTex RIS
![A Functional Magnetic Resonance Imaging Assessment of Small Animals’ Phobia Using Virtual Reality as a Stimulus A Functional Magnetic Resonance Imaging Assessment of Small Animals’ Phobia Using Virtual Reality as a Stimulus](https://asset.jmir.pub/assets/thumbs/446e1ec961c8d82ffe98f10f07607cc0.png 480w,https://asset.jmir.pub/assets/thumbs/446e1ec961c8d82ffe98f10f07607cc0.png 960w,https://asset.jmir.pub/assets/thumbs/446e1ec961c8d82ffe98f10f07607cc0.png 1920w,https://asset.jmir.pub/assets/thumbs/446e1ec961c8d82ffe98f10f07607cc0.png 2500w)
Miriam Clemente, Beatriz Rey, Aina Rodriguez-Pujadas, Juani Breton-Lopez, Alfonso Barros-Loscertales, Rosa M Baños, Cristina Botella, Mariano Alcañiz, Cesar Avila
JMIR Serious Games 2014 (Jun 27); 2(1):e6Download Citation: END BibTex RIS
![Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses](https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 480w,https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 960w,https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 1920w,https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 2500w)
Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug
JMIR Serious Games 2014 (Apr 04); 2(1):e4Download Citation: END BibTex RIS
![Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study](https://asset.jmir.pub/assets/thumbs/e7c60761aa9e759de1d45e451b46b850.png 480w,https://asset.jmir.pub/assets/thumbs/e7c60761aa9e759de1d45e451b46b850.png 960w,https://asset.jmir.pub/assets/thumbs/e7c60761aa9e759de1d45e451b46b850.png 1920w,https://asset.jmir.pub/assets/thumbs/e7c60761aa9e759de1d45e451b46b850.png 2500w)
Hiroki Kayama, Kazuya Okamoto, Shu Nishiguchi, Minoru Yamada, Tomohiro Kuroda, Tomoki Aoyama
J Med Internet Res 2014 (Feb 24); 16(2):e61Download Citation: END BibTex RIS
![Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression](https://asset.jmir.pub/assets/thumbs/381d347cacb3abb836c51745b80cc702.png 480w,https://asset.jmir.pub/assets/thumbs/381d347cacb3abb836c51745b80cc702.png 960w,https://asset.jmir.pub/assets/thumbs/381d347cacb3abb836c51745b80cc702.png 1920w,https://asset.jmir.pub/assets/thumbs/381d347cacb3abb836c51745b80cc702.png 2500w)
Colleen Cheek, Heather Bridgman, Theresa Fleming, Elizabeth Cummings, Leonie Ellis, Mathijs FG Lucassen, Matthew Shepherd, Timothy Skinner
JMIR Serious Games 2014 (Feb 18); 2(1):e3Download Citation: END BibTex RIS
![A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review](https://asset.jmir.pub/assets/thumbs/7b4e9b9c6035343581d8de04fe9c56cc.png 480w,https://asset.jmir.pub/assets/thumbs/7b4e9b9c6035343581d8de04fe9c56cc.png 960w,https://asset.jmir.pub/assets/thumbs/7b4e9b9c6035343581d8de04fe9c56cc.png 1920w,https://asset.jmir.pub/assets/thumbs/7b4e9b9c6035343581d8de04fe9c56cc.png 2500w)
Reza Ghanbarzadeh, Amir Hossein Ghapanchi, Michael Blumenstein, Amir Talaei-Khoei
J Med Internet Res 2014 (Feb 18); 16(2):e47Download Citation: END BibTex RIS
![DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss](https://asset.jmir.pub/assets/thumbs/92794f97529bb0fe21126a75ef9ed304.png 480w,https://asset.jmir.pub/assets/thumbs/92794f97529bb0fe21126a75ef9ed304.png 960w,https://asset.jmir.pub/assets/thumbs/92794f97529bb0fe21126a75ef9ed304.png 1920w,https://asset.jmir.pub/assets/thumbs/92794f97529bb0fe21126a75ef9ed304.png 2500w)
DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss
JMIR Serious Games 2014 (Feb 07); 2(1):e2Download Citation: END BibTex RIS