Published on in Vol 19, No 4 (2017): April
![Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences](https://asset.jmir.pub/assets/f4f0e55b93fdd55264bcfa0913e62b24.jpg 480w,https://asset.jmir.pub/assets/f4f0e55b93fdd55264bcfa0913e62b24.jpg 960w,https://asset.jmir.pub/assets/f4f0e55b93fdd55264bcfa0913e62b24.jpg 1920w,https://asset.jmir.pub/assets/f4f0e55b93fdd55264bcfa0913e62b24.jpg 2500w)
1 Interaction Lab, Department of Computer Science, University of Saskatchewan, Saskatoon, SK, Canada
*all authors contributed equally
Published on in Vol 19, No 4 (2017): April
1 Interaction Lab, Department of Computer Science, University of Saskatchewan, Saskatoon, SK, Canada
*all authors contributed equally