Published on in Vol 19, No 3 (2017): March

InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

Journals

  1. Huang Z, Semwal M, Lee S, Tee M, Ong W, Tan W, Bajpai R, Tudor Car L. Digital Health Professions Education on Diabetes Management: Systematic Review by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(2):e12997 View
  2. Gentry S, Gauthier A, L’Estrade Ehrstrom B, Wortley D, Lilienthal A, Tudor Car L, Dauwels-Okutsu S, Nikolaou C, Zary N, Campbell J, Car J. Serious Gaming and Gamification Education in Health Professions: Systematic Review. Journal of Medical Internet Research 2019;21(3):e12994 View
  3. Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
  4. Wolfe J, Safdar B, Sethuraman K, Greenberg M, Madsen T, Jarman A, McGregor A, Chan T. Engaging Emergency Medicine Influencers in Sex‐ and Gender‐based Medicine: Lessons Learned from the Sex and Gender Interest Group in Emergency Medicine and the SAEM Jeopardy Game. AEM Education and Training 2020;4(2):161 View
  5. Zand A, Ibrahim K, Sadhu A. Innovations in Professional Inpatient Diabetes Education. Current Diabetes Reports 2018;18(12) View
  6. Sharifzadeh N, Kharrazi H, Nazari E, Tabesh H, Edalati Khodabandeh M, Heidari S, Tara M. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. JMIR Serious Games 2020;8(1):e13459 View
  7. Blevins A, Kiscaden E, Bengtson J. Courting Apocalypse: Creating a Zombie-Themed Evidence-Based Medicine Game. Medical Reference Services Quarterly 2017;36(4):313 View
  8. Chong D. Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study. Archives of Physiotherapy 2019;9(1) View
  9. Haga S. Toward digital-based interventions for medication adherence and safety. Expert Opinion on Drug Safety 2020;19(6):735 View
  10. Agudelo-Londoño S, Gorbanev I, Delgadillo V, Muñoz Ó, Cortes A, González R, Pomares-Quimbaya A. Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students. Games for Health Journal 2019;8(5):349 View
  11. Jaunay L, Zerr P, Peguin L, Renouard L, Ivanoff A, Picard H, Griffith J, Chassany O, Duracinsky M. Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(11):e12669 View
  12. Zhao J, Zhou K, Ding Y. Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis. The Asia-Pacific Education Researcher 2022;31(4):451 View
  13. Maheu-Cadotte M, Cossette S, Dubé V, Fontaine G, Lavallée A, Lavoie P, Mailhot T, Deschênes M. Efficacy of Serious Games in Healthcare Professions Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2021;16(3):199 View
  14. Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486 View
  15. Rao K, Mehta A, Kautsar H, Kak M, Karem G, Misra M, Joshi H, Herbst C, Perry H. Improving quality of non-communicable disease services at primary care facilities in middle-income countries: A scoping review. Social Science & Medicine 2023;320:115679 View
  16. Blonde L, Umpierrez G, Reddy S, McGill J, Berga S, Bush M, Chandrasekaran S, DeFronzo R, Einhorn D, Galindo R, Gardner T, Garg R, Garvey W, Hirsch I, Hurley D, Izuora K, Kosiborod M, Olson D, Patel S, Pop-Busui R, Sadhu A, Samson S, Stec C, Tamborlane W, Tuttle K, Twining C, Vella A, Vellanki P, Weber S. American Association of Clinical Endocrinology Clinical Practice Guideline: Developing a Diabetes Mellitus Comprehensive Care Plan—2022 Update. Endocrine Practice 2022;28(10):923 View
  17. Calik A, Kapucu S. The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial. Games for Health Journal 2022;11(1):30 View
  18. Harris S, Idzik S, Boasso A, Neunie S, Noble A, Such H, Van J. The Educational Impact of Web-Based, Faculty-Led Continuing Medical Education Programs in Type 2 Diabetes: A Survey Study to Analyze Changes in Knowledge, Competence, and Performance of Health Care Professionals. JMIR Medical Education 2022;8(4):e40520 View
  19. Chugh R, Turnbull D. Gamification in education: A citation network analysis using CitNetExplorer. Contemporary Educational Technology 2023;15(2):ep405 View
  20. Lewinski A, Jazowski S, Goldstein K, Whitney C, Bosworth H, Zullig L. Intensifying approaches to address clinical inertia among cardiovascular disease risk factors: A narrative review. Patient Education and Counseling 2022;105(12):3381 View
  21. Hartstein A, Verkuyl M, Zimney K, Yockey J, Berg-Poppe P. Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test. Simulation & Gaming 2022;53(2):111 View
  22. Xiong S, Lu H, Peoples N, Duman E, Najarro A, Ni Z, Gong E, Yin R, Ostbye T, Palileo-Villanueva L, Doma R, Kafle S, Tian M, Yan L. Digital health interventions for non-communicable disease management in primary health care in low-and middle-income countries. npj Digital Medicine 2023;6(1) View
  23. Zairi I, Ben Dhiab M, Mzoughi K, Ben Mrad I. The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning. Simulation & Gaming 2022;53(6):581 View
  24. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  25. Amir L, Leonardy I, Dewatmoko S, Yanuar R, Suniarti D, Idrus E, Sipiyaruk K, Puspitawati R. Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial. BMC Oral Health 2023;23(1) View
  26. Çakar V, Karadağ A. Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study. Simulation & Gaming 2024;55(4):576 View
  27. Gnant M, Abdullah K, Boyle F, Huang C, Bickford K, Neunie S, Noble A, Nunn A, Sproat C, Harbeck N, Barrios C. Assessing Knowledge, Competence, and Performance Following Web-Based Education on Early Breast Cancer Management: Health Care Professional Questionnaire Study and Anonymized Patient Records Analysis. JMIR Formative Research 2024;8:e50931 View
  28. Aster A, Laupichler M, Zimmer S, Raupach T. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education 2024 View
  29. Bijl A, Veldkamp B, Wools S, de Klerk S. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Educational technology research and development 2024 View
  30. Matolić T, Jurakić D, Pedišić Ž. Raising awareness of the Sports Club for Health (SCforH) guidelines in the sports, higher education, and health promotion sectors: Evaluation of an educational online intervention in 34 European countries. Acta Gymnica 2024;54 View