Published on in Vol 18, No 2 (2016): February

Effects of a Web-Based Computer-Tailored Game to Reduce Binge Drinking Among Dutch Adolescents: A Cluster Randomized Controlled Trial

Effects of a Web-Based Computer-Tailored Game to Reduce Binge Drinking Among Dutch Adolescents: A Cluster Randomized Controlled Trial

Effects of a Web-Based Computer-Tailored Game to Reduce Binge Drinking Among Dutch Adolescents: A Cluster Randomized Controlled Trial

Journals

  1. Veinot T, Mitchell H, Ancker J. Good intentions are not enough: how informatics interventions can worsen inequality. Journal of the American Medical Informatics Association 2018;25(8):1080 View
  2. Hutton A, Prichard I, Whitehead D, Thomas S, Rubin M, Sloand E, Powell T, Frisch K, Newman P, Goodwin Veenema T. mHealth Interventions to Reduce Alcohol Use in Young People: A Systematic Review of the Literature. Comprehensive Child and Adolescent Nursing 2020;43(3):171 View
  3. Vargas-Martínez A, Trapero-Bertran M, Mora T, Lima-Serrano M. Social, economic and family factors associated with binge drinking in Spanish adolescents. BMC Public Health 2020;20(1) View
  4. Fadus M, Squeglia L, Valadez E, Tomko R, Bryant B, Gray K. Adolescent Substance Use Disorder Treatment: an Update on Evidence-Based Strategies. Current Psychiatry Reports 2019;21(10) View
  5. Smedslund G, Wollscheid S, Fang L, Nilsen W, Steiro A, Larun L. Effects of early, computerized brief interventions on risky alcohol use and risky cannabis use among young people. Campbell Systematic Reviews 2017;13(1):1 View
  6. Córdova D, Mendoza Lua F, Ovadje L, Hong E, Castillo B, Salas-Wright C. Randomized Controlled Trials of Technology-Based HIV/STI and Drug Abuse Preventive Interventions for African American and Hispanic Youth: Systematic Review. JMIR Public Health and Surveillance 2017;3(4):e96 View
  7. Sieverink F, Kelders S, van Gemert-Pijnen J. Clarifying the Concept of Adherence to eHealth Technology: Systematic Review on When Usage Becomes Adherence. Journal of Medical Internet Research 2017;19(12):e402 View
  8. Drost R, Paulus A, Jander A, Mercken L, de Vries H, Ruwaard D, Evers S. A Web-Based Computer-Tailored Alcohol Prevention Program for Adolescents: Cost-Effectiveness and Intersectoral Costs and Benefits. Journal of Medical Internet Research 2016;18(4):e93 View
  9. Schinke S, Schwinn T. Computer-Based Prevention and Intervention to Reduce Substance Use in Youth. Current Addiction Reports 2017;4(4):410 View
  10. Orji R, Reilly D, Oyibo K, Orji F. Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation. Behaviour & Information Technology 2019;38(4):319 View
  11. Thorens G, Billieux J, Megevand P, Zullino D, Rothen S, Achab S, Khazaal Y. Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing. Frontiers in Psychiatry 2016;7 View
  12. Martinez-Montilla J, Mercken L, de Vries H, Candel M, Lima-Rodríguez J, Lima-Serrano M. A Web-Based, Computer-Tailored Intervention to Reduce Alcohol Consumption and Binge Drinking Among Spanish Adolescents: Cluster Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(1):e15438 View
  13. Lima-Serrano M, Martínez-Montilla J, Lima-Rodríguez J, Mercken L, de Vries H. Design, implementation and evaluation of a web-based computer-tailored intervention to prevent binge drinking in adolescents: study protocol. BMC Public Health 2018;18(1) View
  14. Song H. Clinical Psychology in the Age of in the new technology : focusing on the recent studies trends. The Korean Journal of Psychology: General 2019;38(4):549 View
  15. Crutzen R, Ygram Peters G, Mondschein C. Why and how we should care about the General Data Protection Regulation. Psychology & Health 2019;34(11):1347 View
  16. Prokhorov A, Sansores R, Ríos X, Yepes A, Calabro K, Pérez O, Chen M, Betancur A, Amell L, García H, Noé-Díaz V, Tami-Maury I. Adaptación del programa computarizado para la prevención del tabaquismo en Latinoamérica. NCT Neumología y Cirugía de Tórax 2019;78(4):342 View
  17. Sort A, Khazaal Y. Six Tips on How to Bring Epic Wins to Health Care. Frontiers in Psychiatry 2017;8 View
  18. Orji R, Oyibo K, Lomotey R, Orji F. Socially-driven persuasive health intervention design: Competition, social comparison, and cooperation. Health Informatics Journal 2019;25(4):1451 View
  19. Oyibo K, Orji R, Vassileva J. Developing Culturally Relevant Design Guidelines for Encouraging Physical Activity: a Social Cognitive Theory Perspective. Journal of Healthcare Informatics Research 2018;2(4):319 View
  20. Ondersma S, Ellis J, Resko S, Grekin E. Technology-Delivered Interventions for Substance Use Among Adolescents. Pediatric Clinics of North America 2019;66(6):1203 View
  21. Calverley H, Petrass L, Blitvich J. A systematic review of alcohol education programs for young people: do these programs change behavior?. Health Education Research 2021;36(1):87 View
  22. Hong T, Cabrera J, Beaudoin C. The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study. Journal of Medical Internet Research 2020;22(11):e21652 View
  23. van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402 View
  24. Humphreys G, Evans R, Makin H, Cooke R, Jones A. Identification of Behavior Change Techniques From Successful Web-Based Interventions Targeting Alcohol Consumption, Binge Eating, and Gambling: Systematic Review. Journal of Medical Internet Research 2021;23(2):e22694 View
  25. Mena-Moreno T, Fernández-Aranda F, Granero R, Munguía L, Steward T, López-González H, del Pino-Gutiérrez A, Lozano-Madrid M, Gómez-Peña M, Moragas L, Giroux I, Grall-Bronnec M, Sauvaget A, Mora-Maltas B, Valenciano-Mendoza E, Menchón J, Jiménez-Murcia S. A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study. Frontiers in Psychology 2021;12 View
  26. Mynttinen M, Mishina K, Kangasniemi M. Adolescents’ Perceptions and Experiences of Their Responsibilities for Their Alcohol Use—A Group Interview Study. Children 2021;8(3):214 View
  27. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  28. Skeen S, Laurenzi C, Gordon S, du Toit S, Tomlinson M, Dua T, Fleischmann A, Kohl K, Ross D, Servili C, Brand A, Dowdall N, Lund C, van der Westhuizen C, Carvajal-Aguirre L, Eriksson de Carvalho C, Melendez-Torres G. Adolescent Mental Health Program Components and Behavior Risk Reduction: A Meta-analysis. Pediatrics 2019;144(2) View
  29. Monarque M, Sabetti J, Ferrari M. Digital interventions for substance use disorders in young people: rapid review. Substance Abuse Treatment, Prevention, and Policy 2023;18(1) View
  30. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  31. Hors-Fraile S, Candel M, Schneider F, Malwade S, Nunez-Benjumea F, Syed-Abdul S, Fernandez-Luque L, de Vries H. Applying Collective Intelligence in Health Recommender Systems for Smoking Cessation: A Comparison Trial. Electronics 2022;11(8):1219 View
  32. Gourlan M, Ricupero S, Carayol M, Cousson-Gélie F. Efficacy of theory-based interventions aimed at reducing binge drinking in adolescents: A systematic review and meta-analysis of randomised controlled trials. Social Science & Medicine 2023;317:115571 View
  33. Ferrari M, Sabetti J, McIlwaine S, Fazeli S, Sadati S, Shah J, Archie S, Boydell K, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen R, Reynolds J, Iyer S. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4 View
  34. Lima-Serrano M, Fernández-León P, Mercken L, Martínez-Montilla J, de Vries H. An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol. International Journal of Environmental Research and Public Health 2021;18(19):9978 View
  35. Mulchandani D, Orji R, Yan Z. Socially-Oriented Persuasive Game to Promote Disease Awareness and Prevention. Human Behavior and Emerging Technologies 2022;2022:1 View
  36. Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
  37. Khatib M, Sinha A, Gaidhane A, Simkhada P, Behere P, Saxena D, Unnikrishnan B, Khatib A, Ahmed M, Syed Z. A systematic review on effect of electronic media among children and adolescents on substance abuse. Indian Journal of Community Medicine 2018;43(5):66 View
  38. Lima-Serrano M, Barrera-Villalba C, Mac-Fadden I, Mesters I, de Vries H. Alerta Cannabis: A Tailored-Computer Web-Based Program for the Prevention of Cannabis Use in Adolescents: A Cluster-Randomized Controlled Trial Protocol. BMC Nursing 2024;23(1) View

Books/Policy Documents

  1. Orji R. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. View
  2. Cheung K, Hors-Fraile S, de Vries H. Digital Health. View
  3. Lemley S, Marsch L. Textbook of Addiction Treatment. View