Published on in Vol 16, No 4 (2014): April

Executive Functioning in Alcoholics Following an mHealth Cognitive Stimulation Program: Randomized Controlled Trial

Executive Functioning in Alcoholics Following an mHealth Cognitive Stimulation Program: Randomized Controlled Trial

Executive Functioning in Alcoholics Following an mHealth Cognitive Stimulation Program: Randomized Controlled Trial

Journals

  1. Verdejo-Garcia A. Cognitive training for substance use disorders: Neuroscientific mechanisms. Neuroscience & Biobehavioral Reviews 2016;68:270 View
  2. Forman E, Goldstein S, Flack D, Evans B, Manasse S, Dochat C. Promising technological innovations in cognitive training to treat eating-related behavior. Appetite 2018;124:68 View
  3. Kim E, Bahk Y, Oh H, Lee W, Lee J, Choi K. Current Status of Cognitive Remediation for Psychiatric Disorders: A Review. Frontiers in Psychiatry 2018;9 View
  4. Aguilar-Lazcano C, Rechy-Ramirez E, Hu H, Rios-Figueroa H, Marin-Hernandez A. Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review. Games for Health Journal 2019;8(5):313 View
  5. Elbogen E, Dennis P, Johnson S. Beyond Mental Illness. Clinical Psychological Science 2016;4(5):747 View
  6. Gamito P, Oliveira J, Lopes P, Brito R, Morais D, Caçoete C, Leandro A, Almeida T, Oliveira H. Cognitive Training through mHealth for Individuals with Substance Use Disorder. Methods of Information in Medicine 2017;56(02):156 View
  7. Caballeria E, Oliveras C, Nuño L, Balcells-Oliveró M, Gual A, López-Pelayo H. A systematic review of treatments for alcohol-related cognitive impairment: lessons from the past and gaps for future interventions. Psychological Medicine 2020;50(13):2113 View
  8. Manning V, Verdejo-Garcia A, Lubman D. Neurocognitive impairment in addiction and opportunities for intervention. Current Opinion in Behavioral Sciences 2017;13:40 View
  9. Capon H, Hall W, Fry C, Carter A. Realising the technological promise of smartphones in addiction research and treatment: An ethical review. International Journal of Drug Policy 2016;36:47 View
  10. Abaza H, Marschollek M. mHealth Application Areas and Technology Combinations. Methods of Information in Medicine 2017;56(S 01):e105 View
  11. Kruse C, Lee K, Watson J, Lobo L, Stoppelmoor A, Oyibo S. Measures of Effectiveness, Efficiency, and Quality of Telemedicine in the Management of Alcohol Abuse, Addiction, and Rehabilitation: Systematic Review. Journal of Medical Internet Research 2020;22(1):e13252 View
  12. Mulhauser K, Weinstock J, Ruppert P, Benware J. Changes in Neuropsychological Status during the Initial Phase of Abstinence in Alcohol Use Disorder: Neurocognitive Impairment and Implications for Clinical Care. Substance Use & Misuse 2018;53(6):881 View
  13. Oliveira J, Gamito P, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Picareli L, Morais D, Lopes P. Performance on naturalistic virtual reality tasks depends on global cognitive functioning as assessed via traditional neurocognitive tests. Applied Neuropsychology: Adult 2018;25(6):555 View
  14. Kazemi D, Levine M. Expanding Nursing Approaches to Address Addiction. Journal of Addictions Nursing 2018;29(1):1 View
  15. Gamito P, Oliveira J, Brito R, Lopes P, Rodelo L, Pinto L, Morais D. Evaluation of Cognitive Functions through the Systemic Lisbon Battery: Normative Data. Methods of Information in Medicine 2016;55(01):93 View
  16. Singh K, Drouin K, Newmark L, Filkins M, Silvers E, Bain P, Zulman D, Lee J, Rozenblum R, Pabo E, Landman A, Klinger E, Bates D. Patient-Facing Mobile Apps to Treat High-Need, High-Cost Populations: A Scoping Review. JMIR mHealth and uHealth 2016;4(4):e136 View
  17. Coenen F, Scheepers F, Palmen S, de Jonge M, Oranje B. Serious Games as Potential Therapies: A Validation Study of a Neurofeedback Game. Clinical EEG and Neuroscience 2020;51(2):87 View
  18. Yang Q, Van Stee S. The Comparative Effectiveness of Mobile Phone Interventions in Improving Health Outcomes: Meta-Analytic Review. JMIR mHealth and uHealth 2019;7(4):e11244 View
  19. Carreiro S, Chai P, Carey J, Lai J, Smelson D, Boyer E. mHealth for the Detection and Intervention in Adolescent and Young Adult Substance Use Disorder. Current Addiction Reports 2018;5(2):110 View
  20. Sampedro-Piquero P, Ladrón de Guevara-Miranda D, Pavón F, Serrano A, Suárez J, Rodríguez de Fonseca F, Santín L, Castilla-Ortega E. Neuroplastic and cognitive impairment in substance use disorders: a therapeutic potential of cognitive stimulation. Neuroscience & Biobehavioral Reviews 2019;106:23 View
  21. Graafland M, Dankbaar M, Mert A, Lagro J, De Wit-Zuurendonk L, Schuit S, Schaafstal A, Schijven M. How to Systematically Assess Serious Games Applied to Health Care. JMIR Serious Games 2014;2(2):e11 View
  22. Kumar R, Kumar K, Benegal V, Roopesh B, Ravi G. Effects of an integrated intervention program for alcoholism (IIPA) on learning, memory and quality of life (QOL) in persons with alcohol dependence at the Centre for Addiction Medicine, Bengaluru, India. Journal of Health Research 2022;36(1):110 View
  23. León-Domínguez U, Solís-Marcos I, López-Delgado C, Martín J, León-Carrión J. A Frontal Neuropsychological Profile in Fitness to Drive. Accident Analysis & Prevention 2020;148:105807 View
  24. Nardo T, Batchelor J, Berry J, Francis H, Jafar D, Borchard T. Cognitive Remediation as an Adjunct Treatment for Substance Use Disorders: A Systematic Review. Neuropsychology Review 2022;32(1):161 View
  25. Ekhtiari H, Rezapour T, Sawyer B, Yeh H, Kuplicki R, Tarrasch M, Paulus M, Aupperle R. Neurocognitive Empowerment for Addiction Treatment (NEAT): study protocol for a randomized controlled trial. Trials 2021;22(1) View
  26. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  27. Caetano T, Pinho M, Ramadas E, Clara C, Areosa T, Dixe M. Cognitive Training Effectiveness on Memory, Executive Functioning, and Processing Speed in Individuals With Substance Use Disorders: A Systematic Review. Frontiers in Psychology 2021;12 View
  28. Schilt T, Ruijter E, Godeschalk N, van Haaster M, Goudriaan A. The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability. JMIR Formative Research 2022;6(9):e34159 View
  29. Caballeria E, Maier M, Balcells-Oliveró M, López-Pelayo H, Oliveras C, Rubio Ballester B, Verschure P, Gual A. Rehabilitation Gaming System for Alcohol-Related Cognitive Impairment: A Pilot Usability Study. Alcohol and Alcoholism 2022;57(5):595 View
  30. Piñón-Blanco A, Vergara-Moragues E, Gutiérrez-Martínez O, Fernández-Palleiro P, Rodrigues S, Rodrigues-Amorím D, Lage-López M, González-López A, Velasquez T, Amorim M, Lloves-Moratinos M, Viéitez-Fernández I, Sabio-Fernandez G, Graña-Torralba R, Vilar-Díaz V, Carrera-Machado I, Cancelo-Martinez J, Ferreira A, Cardoso S, Rivera-Baltanás T, Otero-Lamas F, Olivares J, Spuch C. Efficacy of the Therapeutic Game “Trisquel” in the Treatment of Patients With Substance-Related Disorders Randomized Clinical Study. Frontiers in Psychiatry 2022;13 View
  31. Yang A, Singh N, Varshney U. Mobile Health Interventions and RCTs: Structured Taxonomy and Research Framework. Journal of Medical Systems 2022;46(10) View
  32. Cutuli D, Sampedro-Piquero P. BDNF and its Role in the Alcohol Abuse Initiated During Early Adolescence: Evidence from Preclinical and Clinical Studies. Current Neuropharmacology 2022;20(11):2202 View
  33. Egashira M, Son D, Ema A. Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior. JMIR Serious Games 2022;10(1):e28982 View
  34. Lewis B, Garcia C, Price J, Schweizer S, Nixon S. Cognitive training in recently-abstinent individuals with alcohol use disorder improves emotional stroop performance: Evidence from a randomized pilot trial. Drug and Alcohol Dependence 2022;231:109239 View
  35. Mistarz N, Nielsen A, Andersen K, Goudriaan A, Skøt L, Mathiasen K, Michel T, Mellentin A. Brain+ AlcoRecover: A Randomized Controlled Pilot-Study and Feasibility Study of Multiple-Domain Cognitive Training Using a Serious Gaming App for Treating Alcohol Use Disorders. Frontiers in Psychiatry 2021;12 View
  36. Gallardo Vergara R, Monserrat Gallardo M. Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study.. Acta Colombiana de Psicología 2023;26(2):33 View
  37. Ren J, Xu W, Liu Z. The Impact of Educational Games on Learning Outcomes. International Journal of Game-Based Learning 2024;14(1):1 View

Books/Policy Documents

  1. Weisbrod M, Aschenbrenner S, Buschert V. Psychiatrie, Psychosomatik, Psychotherapie. View
  2. Boendermaker W, Peeters M, Prins P, Wiers R. Serious Games and Edutainment Applications. View
  3. Weisbrod M, Aschenbrenner S, Buschert V. Psychiatrie, Psychosomatik, Psychotherapie. View
  4. Bento B, Oliveira J, Gameiro F, Brito R, Gamito P, Lopes P, Morais D, Neto M. ICTs for Improving Patients Rehabilitation Research Techniques. View
  5. Rezapour T, Aupperle R, Paulus M, Ekhtiari H. Cognition and Addiction. View
  6. Gabel A, Schiering I, Müller S, Ertas F. Privacy and Identity Management. The Smart Revolution. View
  7. Rosa B, Oliveira J, Gamito P, Lopes P, Morais D, Brito R, Caçoête C, Leandro A, Almeida T, Oliveira H. ICTs for Improving Patients Rehabilitation Research Techniques. View
  8. Balconi M, Angioletti L. Advances in Substance and Behavioral Addiction. View
  9. Bustamante J, Navarro J. Handbook of Research on Neurocognitive Development of Executive Functions and Implications for Intervention. View
  10. Paulino D, Correia A, Reis A, Guimarães D, Rudenko R, Nunes C, Silva T, Barroso J, Paredes H. Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. View
  11. Miranda Marcos R, Benyamina A. Remédiation Cognitive. View