TY - JOUR AU - Hansen, Margaret M PY - 2008 DA - 2008/9/1 TI - Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature JO - J Med Internet Res SP - e26 VL - 10 IS - 3 KW - Education KW - Healthcare KW - Technology AB - The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger’s Diffusion of Innovations Theory and Siemens’ Connectivism Theory for today’s learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare. SN - 1438-8871 UR - http://www.jmir.org/2008/3/e26/ UR - https://doi.org/10.2196/jmir.1051 DO - 10.2196/jmir.1051 ID - info:doi/10.2196/jmir.1051 ER -