%0 Journal Article %@ 1438-8871 %I Gunther Eysenbach %V 10 %N 3 %P e26 %T Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature %A Hansen,Margaret M %+ School of Nursing, University of San Francisco, 2130 Fulton Street, San Francisco, CA 94117 , USA, +1 415-422-2017, mhansen@usfca.edu %K Education %K Healthcare %K Technology %D 2008 %7 1.9.2008 %9 Review %J J Med Internet Res %G English %X The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger’s Diffusion of Innovations Theory and Siemens’ Connectivism Theory for today’s learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare. %R 10.2196/jmir.1051 %U http://www.jmir.org/2008/3/e26/ %U https://doi.org/10.2196/jmir.1051